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authorAndrew Kurushin2004-12-29 22:31:21 +0000
committerAndrew Kurushin2004-12-29 22:31:21 +0000
commit5019da43bd0b6dff9c6dad65d1565fa9426db023 (patch)
treeae5319c55b2bfa3249813faf357d6298d1f098bf /saga/actor.cpp
parentcc2f79394b3af2112c0d3f6eb5f6dddf80d736f6 (diff)
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- some update
svn-id: r16377
Diffstat (limited to 'saga/actor.cpp')
-rw-r--r--saga/actor.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index eb2ee67e64..c4461c3bfe 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -154,6 +154,7 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
actor->actionDirection = ActorTable[i].actionDirection;
actor->frameNumber = 0;
actor->targetObject = ID_NOTHING;
+ actor->actorFlags = 0;
actor->location.x = ActorTable[i].x;
actor->location.y = ActorTable[i].y;
@@ -950,7 +951,7 @@ bool Actor::actorWalkTo(uint16 actorId, const ActorLocation &toLocation) {
_vm->_scene->setDoorState(2, 0);
_vm->_scene->setDoorState(3, 0xff);
}
- if (actorId == 2002)
+ if (actorId == 0x2002)
debug("eah");
if (_vm->_scene->getMode() == SCENE_MODE_ISO) {
//todo: it
@@ -1045,39 +1046,39 @@ bool Actor::actorWalkTo(uint16 actorId, const ActorLocation &toLocation) {
}
- pointBest = pointTo;
- actor->walkStepsCount = 0;
- findActorPath(actor, pointFrom, pointTo);
+ pointBest = pointTo;
+ actor->walkStepsCount = 0;
+ findActorPath(actor, pointFrom, pointTo);
- if (extraStartNode) {
- actor->walkStepIndex = 0;
- } else {
- actor->walkStepIndex = 2;
- }
+ if (extraStartNode) {
+ actor->walkStepIndex = 0;
+ } else {
+ actor->walkStepIndex = 2;
+ }
- if (extraEndNode) {
- actor->walkPath[actor->walkStepsCount - 2] = pointTo.x / (ACTOR_LMULT * 2);
- actor->walkPath[actor->walkStepsCount - 1] = pointTo.y / ACTOR_LMULT;
- }
+ if (extraEndNode) {
+ actor->walkPath[actor->walkStepsCount - 2] = pointTo.x / (ACTOR_LMULT * 2);
+ actor->walkPath[actor->walkStepsCount - 1] = pointTo.y / ACTOR_LMULT;
+ }
- pointBest.x = actor->walkPath[actor->walkStepsCount - 2] * 2;
- pointBest.y = actor->walkPath[actor->walkStepsCount - 1];
+ pointBest.x = actor->walkPath[actor->walkStepsCount - 2] * 2;
+ pointBest.y = actor->walkPath[actor->walkStepsCount - 1];
- pointFrom.x &= ~1;
- delta.x = ABS(pointFrom.x - pointTo.x);
- delta.y = ABS(pointFrom.y - pointTo.y);
+ pointFrom.x &= ~1;
+ delta.x = ABS(pointFrom.x - pointTo.x);
+ delta.y = ABS(pointFrom.y - pointTo.y);
- bestDelta.x = ABS(pointBest.x - pointTo.x);
- bestDelta.y = ABS(pointBest.y - pointTo.y);
+ bestDelta.x = ABS(pointBest.x - pointTo.x);
+ bestDelta.y = ABS(pointBest.y - pointTo.y);
- if (delta.x + delta.y <= bestDelta.x + bestDelta.y) {
- if (actor->flags & kFollower)
- actor->actorFlags |= kActorNoFollow;
- }
+ if (delta.x + delta.y <= bestDelta.x + bestDelta.y) {
+ if (actor->flags & kFollower)
+ actor->actorFlags |= kActorNoFollow;
+ }
- if (pointBest == pointFrom) {
- actor->walkStepsCount = 0;
- }
+ if (pointBest == pointFrom) {
+ actor->walkStepsCount = 0;
+ }
} else {
actor->walkPath[0] = pointTo.x / 2;
actor->walkPath[1] = pointTo.y;
@@ -1100,8 +1101,7 @@ bool Actor::actorWalkTo(uint16 actorId, const ActorLocation &toLocation) {
}
}
- return false;
-
+ return true;
}
void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount, uint16 sampleResourceId, int speechFlags) {