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authorEugene Sandulenko2004-12-30 18:45:48 +0000
committerEugene Sandulenko2004-12-30 18:45:48 +0000
commit75f31d28c97492fbf73826fe6eb3f600875e8ea0 (patch)
tree9b25a3734da9db4a0eece525f77e106c3a752a7b /saga/actor.h
parent682dfbcaf7f44b28111e6754ea2845a33e4b3871 (diff)
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o COde formatting
o Improved debug output o Do not produce a lot of frameCount < 0 messages o Okk now appears after first scene o implemented yet another animation function o Renamed SF_* -> sf* for functions I know are correct svn-id: r16390
Diffstat (limited to 'saga/actor.h')
-rw-r--r--saga/actor.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/saga/actor.h b/saga/actor.h
index 4ab3f07efe..c5229d8139 100644
--- a/saga/actor.h
+++ b/saga/actor.h
@@ -226,7 +226,7 @@ struct ActorData {
}
};
-typedef ActorData* ActorDataPointer;
+typedef ActorData *ActorDataPointer;
typedef SortedList<ActorDataPointer> ActorOrderList;
struct SpeechData {
@@ -288,12 +288,12 @@ public:
}
private:
- bool loadActorResources(ActorData * actor);
+ bool loadActorResources(ActorData *actor);
void createDrawOrderList();
- void calcActorScreenPosition(ActorData * actor);
- bool followProtagonist(ActorData * actor);
- void findActorPath(ActorData * actor, const Point &fromPoint, const Point &toPoint);
+ void calcActorScreenPosition(ActorData *actor);
+ bool followProtagonist(ActorData *actor);
+ void findActorPath(ActorData *actor, const Point &fromPoint, const Point &toPoint);
void handleSpeech(int msec);
void handleActions(int msec, bool setup);
void setPathCell(const Point &testPoint, int value) {
@@ -304,7 +304,7 @@ private:
}
bool scanPathLine(const Point &point1, const Point &point2);
int fillPathArray(const Point &fromPoint, const Point &toPoint, Point &bestPoint);
- void setActorPath(ActorData * actor, const Point &fromPoint, const Point &toPoint);
+ void setActorPath(ActorData *actor, const Point &fromPoint, const Point &toPoint);
void pathToNode();
void condenseNodeList();
void removeNodes();