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author | Eugene Sandulenko | 2004-12-30 18:45:48 +0000 |
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committer | Eugene Sandulenko | 2004-12-30 18:45:48 +0000 |
commit | 75f31d28c97492fbf73826fe6eb3f600875e8ea0 (patch) | |
tree | 9b25a3734da9db4a0eece525f77e106c3a752a7b /saga/actor.h | |
parent | 682dfbcaf7f44b28111e6754ea2845a33e4b3871 (diff) | |
download | scummvm-rg350-75f31d28c97492fbf73826fe6eb3f600875e8ea0.tar.gz scummvm-rg350-75f31d28c97492fbf73826fe6eb3f600875e8ea0.tar.bz2 scummvm-rg350-75f31d28c97492fbf73826fe6eb3f600875e8ea0.zip |
o COde formatting
o Improved debug output
o Do not produce a lot of frameCount < 0 messages
o Okk now appears after first scene
o implemented yet another animation function
o Renamed SF_* -> sf* for functions I know are correct
svn-id: r16390
Diffstat (limited to 'saga/actor.h')
-rw-r--r-- | saga/actor.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/saga/actor.h b/saga/actor.h index 4ab3f07efe..c5229d8139 100644 --- a/saga/actor.h +++ b/saga/actor.h @@ -226,7 +226,7 @@ struct ActorData { } }; -typedef ActorData* ActorDataPointer; +typedef ActorData *ActorDataPointer; typedef SortedList<ActorDataPointer> ActorOrderList; struct SpeechData { @@ -288,12 +288,12 @@ public: } private: - bool loadActorResources(ActorData * actor); + bool loadActorResources(ActorData *actor); void createDrawOrderList(); - void calcActorScreenPosition(ActorData * actor); - bool followProtagonist(ActorData * actor); - void findActorPath(ActorData * actor, const Point &fromPoint, const Point &toPoint); + void calcActorScreenPosition(ActorData *actor); + bool followProtagonist(ActorData *actor); + void findActorPath(ActorData *actor, const Point &fromPoint, const Point &toPoint); void handleSpeech(int msec); void handleActions(int msec, bool setup); void setPathCell(const Point &testPoint, int value) { @@ -304,7 +304,7 @@ private: } bool scanPathLine(const Point &point1, const Point &point2); int fillPathArray(const Point &fromPoint, const Point &toPoint, Point &bestPoint); - void setActorPath(ActorData * actor, const Point &fromPoint, const Point &toPoint); + void setActorPath(ActorData *actor, const Point &fromPoint, const Point &toPoint); void pathToNode(); void condenseNodeList(); void removeNodes(); |