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authorAndrew Kurushin2004-12-18 20:33:02 +0000
committerAndrew Kurushin2004-12-18 20:33:02 +0000
commit62224e135b8e788564ef49676b790ca651b95fcd (patch)
tree9c1b2af74d79d82f947e36119abd6ec860450ed7 /saga/actordata.cpp
parentf33fc1d7ec21197bc74d5581ab669c0d4e2140b4 (diff)
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- updating actors state so they can be clipped on drawing (intro now runs without artefact)
- order list now uses only in draw section - drawList rename to drawActors svn-id: r16122
Diffstat (limited to 'saga/actordata.cpp')
-rw-r--r--saga/actordata.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/actordata.cpp b/saga/actordata.cpp
index f0de002947..896f126ff1 100644
--- a/saga/actordata.cpp
+++ b/saga/actordata.cpp
@@ -30,7 +30,7 @@ namespace Saga {
// Lookup table to convert 8 cardinal directions to 4
int ActorOrientationLUT[] = { 2, 0, 0, 0, 3, 1, 1, 1 };
-ACTORTABLE ActorTable[ACTORCOUNT] = {
+ActorTableData ActorTable[ACTORCOUNT] = {
// flags name scene x y z spr frm scp col
// -------------- --- ---- ---- ----- ---- ---- ---- --- ---- --- -- --
{ kProtagonist , 0, 1, 0, 0, 0, 37, 135, 0, 1, 0, 0, 0}, // map party