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authorEugene Sandulenko2005-01-28 12:54:09 +0000
committerEugene Sandulenko2005-01-28 12:54:09 +0000
commitff8094aad52d817f32cd0698ccf6fb38184e5752 (patch)
tree9d8f39882e25c053b842ebc3173c6f226aea4e70 /saga/actordata.h
parent9d64850be203804a8eb9355e707094174a245a45 (diff)
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Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
ITE specific and from other hand IHNM has these data in resources. svn-id: r16662
Diffstat (limited to 'saga/actordata.h')
-rw-r--r--saga/actordata.h65
1 files changed, 0 insertions, 65 deletions
diff --git a/saga/actordata.h b/saga/actordata.h
deleted file mode 100644
index 46bd997e1f..0000000000
--- a/saga/actordata.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2004-2005 The ScummVM project
- *
- * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-// Actor data table header file
-
-#ifndef SAGA_ACTORDATA_H
-#define SAGA_ACTORDATA_H
-
-namespace Saga {
-
-enum ActorFlags {
- kProtagonist = 0x01, // Actor is protagonist
- kFollower = 0x02, // Actor is follower
- kCycle = 0x04, // Actor stand has a cycle
- kFaster = 0x08, // Actor is fast
- kFastest = 0x10, // Actor is faster
- kExtended = 0x20 // Actor uses extended sprites
-};
-
-// TODO: This doesn't quite correspond to the original Actor struct, so I'm not
-// sure if I got it right.
-
-struct ActorTableData {
- byte flags;
- byte nameIndex;
- int32 sceneIndex;
- int16 x;
- int16 y;
- int16 z;
- int32 spriteListResourceId;
- int32 frameListResourceId;
- byte scriptEntrypointNumber;
- byte speechColor;
- byte currentAction;
- byte facingDirection;
- byte actionDirection;
-};
-
-#define ITE_ACTORCOUNT 181
-
-extern ActorTableData ITE_ActorTable[ITE_ACTORCOUNT];
-
-} // End of namespace Saga
-
-#endif