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author | Eugene Sandulenko | 2004-04-30 23:02:23 +0000 |
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committer | Eugene Sandulenko | 2004-04-30 23:02:23 +0000 |
commit | 1353e2d2dc8cf794279f4bc8f9ae12eb31accc35 (patch) | |
tree | 15b6bdcdce6449ce4f245cfd0fb200b8b2beeb30 /saga/animation.cpp | |
parent | 06d9f402df8c1be896f0b369ceacf81d1488663d (diff) | |
download | scummvm-rg350-1353e2d2dc8cf794279f4bc8f9ae12eb31accc35.tar.gz scummvm-rg350-1353e2d2dc8cf794279f4bc8f9ae12eb31accc35.tar.bz2 scummvm-rg350-1353e2d2dc8cf794279f4bc8f9ae12eb31accc35.zip |
Move from custom unsigned types to those provided by main config.h
svn-id: r13687
Diffstat (limited to 'saga/animation.cpp')
-rw-r--r-- | saga/animation.cpp | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp index 70f6d8dac0..e21b2aef92 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -71,7 +71,7 @@ int ANIM_Init(void) int ANIM_Shutdown(void) { - uint i; + uint16 i; for (i = 0; i < R_MAX_ANIMATIONS; i++) { @@ -84,13 +84,13 @@ int ANIM_Shutdown(void) } int -ANIM_Load(const uchar * anim_resdata, - size_t anim_resdata_len, uint * anim_id_p) +ANIM_Load(const byte * anim_resdata, + size_t anim_resdata_len, uint16 * anim_id_p) { R_ANIMATION *new_anim; - uint anim_id = 0; - uint i; + uint16 anim_id = 0; + uint16 i; if (!AnimInfo.initialized) { return R_FAILURE; @@ -176,7 +176,7 @@ ANIM_Load(const uchar * anim_resdata, return R_SUCCESS; } -int ANIM_Link(uint anim_id1, uint anim_id2) +int ANIM_Link(uint16 anim_id1, uint16 anim_id2) { R_ANIMATION *anim1; R_ANIMATION *anim2; @@ -202,22 +202,22 @@ int ANIM_Link(uint anim_id1, uint anim_id2) return R_SUCCESS; } -int ANIM_Play(uint anim_id, int vector_time) +int ANIM_Play(uint16 anim_id, int vector_time) { R_EVENT event; R_ANIMATION *anim; R_ANIMATION *link_anim; - uint link_anim_id; + uint16 link_anim_id; R_BUFFER_INFO buf_info; - uchar *display_buf; + byte *display_buf; - const uchar *nextf_p; + const byte *nextf_p; size_t nextf_len; - uint frame; + uint16 frame; int result; R_GAME_DISPLAYINFO disp_info; @@ -354,7 +354,7 @@ int ANIM_Play(uint anim_id, int vector_time) int ANIM_Reset(void) { - uint i; + uint16 i; for (i = 0; i < R_MAX_ANIMATIONS; i++) { @@ -366,7 +366,7 @@ int ANIM_Reset(void) return R_SUCCESS; } -int ANIM_SetFlag(uint anim_id, uint flag) +int ANIM_SetFlag(uint16 anim_id, uint16 flag) { R_ANIMATION *anim; @@ -386,7 +386,7 @@ int ANIM_SetFlag(uint anim_id, uint flag) return R_SUCCESS; } -int ANIM_SetFrameTime(uint anim_id, int time) +int ANIM_SetFrameTime(uint16 anim_id, int time) { R_ANIMATION *anim; @@ -406,7 +406,7 @@ int ANIM_SetFrameTime(uint anim_id, int time) return R_SUCCESS; } -int ANIM_Free(uint anim_id) +int ANIM_Free(uint16 anim_id) { R_ANIMATION *anim; @@ -434,7 +434,7 @@ int ANIM_Free(uint anim_id) return R_SUCCESS; } -int ANIM_GetNumFrames(const uchar * anim_resource, uint * n_frames) +int ANIM_GetNumFrames(const byte * anim_resource, uint16 * n_frames) /*--------------------------------------------------------------------------*\ * The actual number of frames present in an animation resource is * sometimes less than number present in the .nframes member of the @@ -449,7 +449,7 @@ int ANIM_GetNumFrames(const uchar * anim_resource, uint * n_frames) int x; - const uchar *read_p = anim_resource; + const byte *read_p = anim_resource; if (!AnimInfo.initialized) { @@ -495,34 +495,34 @@ int ANIM_GetNumFrames(const uchar * anim_resource, uint * n_frames) } int -ITE_DecodeFrame(const uchar * resdata, - size_t frame_offset, uchar * buf, size_t buf_len) +ITE_DecodeFrame(const byte * resdata, + size_t frame_offset, byte * buf, size_t buf_len) { R_ANIMATION_HEADER ah; R_FRAME_HEADER fh; - const uchar *read_p = resdata; - uchar *write_p; + const byte *read_p = resdata; + byte *write_p; - uint magic; + uint16 magic; - uint x_start; - uint y_start; - ulong screen_w; - ulong screen_h; + uint16 x_start; + uint16 y_start; + uint32 screen_w; + uint32 screen_h; int mark_byte; - uchar data_byte; + byte data_byte; int new_row; - uint control_ch; - uint param_ch; + uint16 control_ch; + uint16 param_ch; - uint runcount; + uint16 runcount; int x_vector; - uint i; + uint16 i; if (!AnimInfo.initialized) { @@ -705,10 +705,10 @@ ITE_DecodeFrame(const uchar * resdata, } int -IHNM_DecodeFrame(uchar * decode_buf, +IHNM_DecodeFrame(byte * decode_buf, size_t decode_buf_len, - const uchar * thisf_p, - size_t thisf_len, const uchar ** nextf_p, size_t * nextf_len) + const byte * thisf_p, + size_t thisf_len, const byte ** nextf_p, size_t * nextf_len) { int in_ch; @@ -719,23 +719,23 @@ IHNM_DecodeFrame(uchar * decode_buf, int control_ch; int param_ch; - uchar data_pixel; + byte data_pixel; int x_origin = 0; int y_origin = 0; int x_vector; int new_row; - uint runcount; - uint c; + uint16 runcount; + uint16 c; size_t in_ch_offset; - const uchar *inbuf_p = thisf_p; + const byte *inbuf_p = thisf_p; size_t inbuf_remain = thisf_len; - uchar *outbuf_p = decode_buf; - uchar *outbuf_endp = (decode_buf + decode_buf_len) - 1; + byte *outbuf_p = decode_buf; + byte *outbuf_endp = (decode_buf + decode_buf_len) - 1; size_t outbuf_remain = decode_buf_len; R_GAME_DISPLAYINFO di; @@ -1017,22 +1017,22 @@ IHNM_DecodeFrame(uchar * decode_buf, } int -ANIM_GetFrameOffset(const uchar * resdata, - uint find_frame, size_t * frame_offset_p) +ANIM_GetFrameOffset(const byte * resdata, + uint16 find_frame, size_t * frame_offset_p) { R_ANIMATION_HEADER ah; - uint num_frames; - uint current_frame; + uint16 num_frames; + uint16 current_frame; - const uchar *read_p = resdata; - const uchar *search_ptr; + const byte *read_p = resdata; + const byte *search_ptr; - uchar mark_byte; - uint control; - uint runcount; + byte mark_byte; + uint16 control; + uint16 runcount; - uint magic; + uint16 magic; if (!AnimInfo.initialized) { @@ -1163,9 +1163,9 @@ ANIM_GetFrameOffset(const uchar * resdata, static void CF_anim_info(int argc, char *argv[]) { - uint anim_ct; - uint i; - uint idx; + uint16 anim_ct; + uint16 i; + uint16 idx; YS_IGNORE_PARAM(argc); YS_IGNORE_PARAM(argv); |