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author | Andrew Kurushin | 2005-06-25 15:55:43 +0000 |
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committer | Andrew Kurushin | 2005-06-25 15:55:43 +0000 |
commit | 353e8586d478c60f2da5d1d95ece50e98b044574 (patch) | |
tree | b66bc36410015859ac1240fb5772d1be59f731cd /saga/animation.cpp | |
parent | 003081fd5377f9daf32fcd18abe957f577b2bb81 (diff) | |
download | scummvm-rg350-353e8586d478c60f2da5d1d95ece50e98b044574.tar.gz scummvm-rg350-353e8586d478c60f2da5d1d95ece50e98b044574.tar.bz2 scummvm-rg350-353e8586d478c60f2da5d1d95ece50e98b044574.zip |
fix animation timings (now Shiala scene not stucks)
svn-id: r18463
Diffstat (limited to 'saga/animation.cpp')
-rw-r--r-- | saga/animation.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp index 6ce761187e..b3a48a3b80 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -133,7 +133,6 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { anim = getAnimation(animId); - _vm->_render->getBufferInfo(&buf_info); displayBuffer = buf_info.bg_buf; @@ -171,7 +170,9 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { } anim->currentFrame++; - anim->completed++; + if (anim->completed != 65535) { + anim->completed++; + } if (anim->currentFrame > anim->maxFrame) { anim->currentFrame = anim->loopFrame; @@ -182,7 +183,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { anim->cur_frame_len = anim->resourceLength - SAGA_FRAME_HEADER_LEN; } - if (anim->flags & ANIM_STOPPING || anim->currentFrame == (uint16)-1) { + if (anim->flags & ANIM_STOPPING || anim->currentFrame == -1) { anim->state = ANIM_PAUSE; } } |