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author | Jonathan Gray | 2004-07-31 13:34:43 +0000 |
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committer | Jonathan Gray | 2004-07-31 13:34:43 +0000 |
commit | 59c88e428b044914fefc48fa6c7bc1e3ac569de7 (patch) | |
tree | 5ff5ddc47984d602a02ac40a8e22d8221f8e9f1c /saga/animation.cpp | |
parent | d53a852c16c45bc75861ce793171cd37436e3ad2 (diff) | |
download | scummvm-rg350-59c88e428b044914fefc48fa6c7bc1e3ac569de7.tar.gz scummvm-rg350-59c88e428b044914fefc48fa6c7bc1e3ac569de7.tar.bz2 scummvm-rg350-59c88e428b044914fefc48fa6c7bc1e3ac569de7.zip |
merge animation.h and animation_mod.h into a class
svn-id: r14388
Diffstat (limited to 'saga/animation.cpp')
-rw-r--r-- | saga/animation.cpp | 47 |
1 files changed, 22 insertions, 25 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp index c347a9c34b..162f9919c2 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -31,26 +31,24 @@ #include "events_mod.h" #include "render_mod.h" -#include "animation_mod.h" #include "animation.h" namespace Saga { static R_ANIMINFO AnimInfo; -int ANIM_Register() { +int Anim::reg() { CVAR_RegisterFunc(CF_anim_info, "anim_info", NULL, R_CVAR_NONE, 0, 0); return R_SUCCESS; } -int ANIM_Init() { +Anim::Anim(void) { AnimInfo.anim_limit = R_MAX_ANIMATIONS; AnimInfo.anim_count = 0; AnimInfo.initialized = 1; - return R_SUCCESS; } -int ANIM_Shutdown(void) { +Anim::~Anim(void) { uint16 i; for (i = 0; i < R_MAX_ANIMATIONS; i++) { @@ -58,10 +56,9 @@ int ANIM_Shutdown(void) { } AnimInfo.initialized = 0; - return R_SUCCESS; } -int ANIM_Load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p) { +int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p) { R_ANIMATION *new_anim; uint16 anim_id = 0; @@ -93,7 +90,7 @@ int ANIM_Load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id new_anim->resdata_len = anim_resdata_len; if (GAME_GetGameType() == R_GAMETYPE_ITE) { - if (ANIM_GetNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames) != R_SUCCESS) { + if (getNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames) != R_SUCCESS) { warning("Error: Couldn't get animation frame count"); return R_FAILURE; } @@ -106,12 +103,12 @@ int ANIM_Load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id } for (i = 0; i < new_anim->n_frames; i++) { - ANIM_GetFrameOffset(anim_resdata, anim_resdata_len, i + 1, &new_anim->frame_offsets[i]); + getFrameOffset(anim_resdata, anim_resdata_len, i + 1, &new_anim->frame_offsets[i]); } } else { new_anim->cur_frame_p = anim_resdata + SAGA_FRAME_HEADER_LEN; new_anim->cur_frame_len = anim_resdata_len - SAGA_FRAME_HEADER_LEN; - ANIM_GetNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames); + getNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames); } // Set animation data @@ -134,7 +131,7 @@ int ANIM_Load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id return R_SUCCESS; } -int ANIM_Link(uint16 anim_id1, uint16 anim_id2) { +int Anim::link(uint16 anim_id1, uint16 anim_id2) { R_ANIMATION *anim1; R_ANIMATION *anim2; @@ -157,7 +154,7 @@ int ANIM_Link(uint16 anim_id1, uint16 anim_id2) { return R_SUCCESS; } -int ANIM_Play(uint16 anim_id, int vector_time) { +int Anim::play(uint16 anim_id, int vector_time) { R_EVENT event; R_ANIMATION *anim; R_ANIMATION *link_anim; @@ -195,20 +192,20 @@ int ANIM_Play(uint16 anim_id, int vector_time) { result = ITE_DecodeFrame(anim->resdata, anim->resdata_len, anim->frame_offsets[frame - 1], display_buf, disp_info.logical_w * disp_info.logical_h); if (result != R_SUCCESS) { - warning("ANIM_Play: Error decoding frame %u", anim->current_frame); + warning("ANIM::play: Error decoding frame %u", anim->current_frame); anim->play_flag = 0; return R_FAILURE; } } else { if (anim->cur_frame_p == NULL) { - warning("ANIM_Play: Frames exhausted"); + warning("ANIM::play: Frames exhausted"); return R_FAILURE; } result = IHNM_DecodeFrame(display_buf, disp_info.logical_w * disp_info.logical_h, anim->cur_frame_p, anim->cur_frame_len, &nextf_p, &nextf_len); if (result != R_SUCCESS) { - warning("ANIM_Play: Error decoding frame %u", anim->current_frame); + warning("ANIM::play: Error decoding frame %u", anim->current_frame); anim->play_flag = 0; return R_FAILURE; } @@ -270,12 +267,12 @@ int ANIM_Play(uint16 anim_id, int vector_time) { return R_SUCCESS; } -int ANIM_Reset() { +int Anim::reset() { uint16 i; for (i = 0; i < R_MAX_ANIMATIONS; i++) { - ANIM_Free(i); + freeId(i); } AnimInfo.anim_count = 0; @@ -283,7 +280,7 @@ int ANIM_Reset() { return R_SUCCESS; } -int ANIM_SetFlag(uint16 anim_id, uint16 flag) { +int Anim::setFlag(uint16 anim_id, uint16 flag) { R_ANIMATION *anim; if (anim_id > AnimInfo.anim_count) { @@ -300,7 +297,7 @@ int ANIM_SetFlag(uint16 anim_id, uint16 flag) { return R_SUCCESS; } -int ANIM_SetFrameTime(uint16 anim_id, int time) { +int Anim::setFrameTime(uint16 anim_id, int time) { R_ANIMATION *anim; if (anim_id > AnimInfo.anim_count) { @@ -317,7 +314,7 @@ int ANIM_SetFrameTime(uint16 anim_id, int time) { return R_SUCCESS; } -int ANIM_Free(uint16 anim_id) { +int Anim::freeId(uint16 anim_id) { R_ANIMATION *anim; if (anim_id > AnimInfo.anim_count) { @@ -345,7 +342,7 @@ int ANIM_Free(uint16 anim_id) { // sometimes less than number present in the .nframes member of the // animation header. For this reason, the function attempts to find // the last valid frame number, which it returns via 'n_frames' -int ANIM_GetNumFrames(const byte *anim_resource, size_t anim_resource_len, uint16 *n_frames) { +int Anim::getNumFrames(const byte *anim_resource, size_t anim_resource_len, uint16 *n_frames) { R_ANIMATION_HEADER ah; size_t offset; @@ -373,7 +370,7 @@ int ANIM_GetNumFrames(const byte *anim_resource, size_t anim_resource_len, uint1 if (ah.magic == 68) { for (x = ah.nframes; x > 0; x--) { - if (ANIM_GetFrameOffset(anim_resource, anim_resource_len, x, &offset) != R_SUCCESS) { + if (getFrameOffset(anim_resource, anim_resource_len, x, &offset) != R_SUCCESS) { return R_FAILURE; } @@ -390,7 +387,7 @@ int ANIM_GetNumFrames(const byte *anim_resource, size_t anim_resource_len, uint1 return R_FAILURE; } -int ITE_DecodeFrame(const byte *resdata, size_t resdata_len, size_t frame_offset, byte *buf, size_t buf_len) { +int Anim::ITE_DecodeFrame(const byte *resdata, size_t resdata_len, size_t frame_offset, byte *buf, size_t buf_len) { R_ANIMATION_HEADER ah; R_FRAME_HEADER fh; @@ -552,7 +549,7 @@ int ITE_DecodeFrame(const byte *resdata, size_t resdata_len, size_t frame_offset return R_SUCCESS; } -int IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte *thisf_p, +int Anim::IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte *thisf_p, size_t thisf_len, const byte **nextf_p, size_t *nextf_len) { int in_ch; int decoded_data = 0; @@ -776,7 +773,7 @@ int IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte *thisf_ return R_SUCCESS; } -int ANIM_GetFrameOffset(const byte *resdata, size_t resdata_len, uint16 find_frame, size_t *frame_offset_p) { +int Anim::getFrameOffset(const byte *resdata, size_t resdata_len, uint16 find_frame, size_t *frame_offset_p) { R_ANIMATION_HEADER ah; uint16 num_frames; |