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author | Torbjörn Andersson | 2005-09-30 09:14:21 +0000 |
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committer | Torbjörn Andersson | 2005-09-30 09:14:21 +0000 |
commit | 2cb741281f104e8781e172c3b2f75d1f88008797 (patch) | |
tree | 60fbf3a2a5534eb08cba4ba0f139af3498b32da3 /saga/animation.h | |
parent | d659246376de6c85b1a004c97d9a23906867d8b5 (diff) | |
download | scummvm-rg350-2cb741281f104e8781e172c3b2f75d1f88008797.tar.gz scummvm-rg350-2cb741281f104e8781e172c3b2f75d1f88008797.tar.bz2 scummvm-rg350-2cb741281f104e8781e172c3b2f75d1f88008797.zip |
Don't draw actors during cutaways. (Not that it makes any difference at
this point. :-)
svn-id: r18903
Diffstat (limited to 'saga/animation.h')
-rw-r--r-- | saga/animation.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/saga/animation.h b/saga/animation.h index 2e245489c2..994ff7d512 100644 --- a/saga/animation.h +++ b/saga/animation.h @@ -127,6 +127,9 @@ public: void finish(uint16 animId); void resume(uint16 animId, int cycles); int16 getCurrentFrame(uint16 animId); + bool hasCutaway(void) { + return _cutawayActive; + } bool hasAnimation(uint16 animId) { if (animId >= MAX_ANIMATIONS) { if (animId < MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations)) |