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author | Eugene Sandulenko | 2004-11-23 21:30:38 +0000 |
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committer | Eugene Sandulenko | 2004-11-23 21:30:38 +0000 |
commit | 7877ccf628d4033a4941762b867b819770a61fa6 (patch) | |
tree | 96aa6102564f8847f0c51c82bfe73699c3e281f7 /saga/animation.h | |
parent | 37e900a2a3201550b7027c271c28a0c943837271 (diff) | |
download | scummvm-rg350-7877ccf628d4033a4941762b867b819770a61fa6.tar.gz scummvm-rg350-7877ccf628d4033a4941762b867b819770a61fa6.tar.bz2 scummvm-rg350-7877ccf628d4033a4941762b867b819770a61fa6.zip |
Next step in transaction implementation. Now it postpones all calls.
NOTE: This breaks most ports, and they will not pass assertions. If you will
fix it (by moving violating OSystem calls to go() method), I'll be grateful.
If you don't bother to fix it, there is a workaround. Just comment out
beginGFXTransaction() and endGFXTransaction() in backends/sdl/graphics.cpp.
This will tunr it off and will use default transaction-less implementation.
svn-id: r15870
Diffstat (limited to 'saga/animation.h')
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