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authorAndrew Kurushin2004-12-21 06:49:07 +0000
committerAndrew Kurushin2004-12-21 06:49:07 +0000
commitea3b0d11003dbf297b99d22905363df0b24c2f85 (patch)
tree325c5e37fdd246302d529af0d7dcab0671ab4508 /saga/console.cpp
parentad0b8f1de57e0c217831a60c6d0c93f2d22b2cde (diff)
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- rewritten actors speech engine :
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237
Diffstat (limited to 'saga/console.cpp')
-rw-r--r--saga/console.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/saga/console.cpp b/saga/console.cpp
index a70fb77108..b5ada851e1 100644
--- a/saga/console.cpp
+++ b/saga/console.cpp
@@ -86,6 +86,21 @@ Console::Console(SagaEngine *vm) : Common::Debugger<Console>() {
Console::~Console() {
}
+int Console::DebugPrintf(const char *format, ...) {
+ int count;
+ va_list argptr;
+
+ va_start(argptr, format);
+
+ debug(1, format, argptr);
+ count = Common::Debugger<Console>::DebugPrintf(format);
+
+ va_end (argptr);
+
+ return count;
+}
+
+
void Console::preEnter() {
}