diff options
author | Eugene Sandulenko | 2004-11-15 03:03:48 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2004-11-15 03:03:48 +0000 |
commit | 4295a17c2323d025aad8ccd7084a8c3bdedfcaa6 (patch) | |
tree | 41382d001ca51502103e788f1beabc511661186f /saga/font.cpp | |
parent | 183a11153e680a1b6cd399da09deff7a690304dc (diff) | |
download | scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.tar.gz scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.tar.bz2 scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.zip |
o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
Diffstat (limited to 'saga/font.cpp')
-rw-r--r-- | saga/font.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/saga/font.cpp b/saga/font.cpp index 736237c6d4..d317b17a94 100644 --- a/saga/font.cpp +++ b/saga/font.cpp @@ -37,8 +37,8 @@ Font::Font(SagaEngine *vm) : _vm(vm), _initialized(false) { int i; // Load font module resource context - if (GAME_GetFileContext(&_fontContext, - GAME_RESOURCEFILE, 0) != SUCCESS) { + _fontContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + if (_fontContext == NULL) { error("Font::Font(): Couldn't get resource context."); } @@ -102,7 +102,8 @@ int Font::loadFont(uint32 font_rn, int font_id) { } if (fontres_len < FONT_DESCSIZE) { - error("Font::loadFont(): Invalid font length."); + warning("Font::loadFont(): Invalid font length (%d < %d)", fontres_len, FONT_DESCSIZE); + return FAILURE; } MemoryReadStream readS(fontres_p, fontres_len); @@ -119,7 +120,7 @@ int Font::loadFont(uint32 font_rn, int font_id) { fh.c_width = readS.readUint16LE(); fh.row_length = readS.readUint16LE(); - debug(1, "Font::loadFont(): Reading font resource..."); + debug(1, "Font::loadFont(): Reading font resource #%d...", font_rn); debug(2, "Character width: %d", fh.c_width); debug(2, "Character height: %d", fh.c_height); |