aboutsummaryrefslogtreecommitdiff
path: root/saga/font.cpp
diff options
context:
space:
mode:
authorEugene Sandulenko2004-11-15 03:03:48 +0000
committerEugene Sandulenko2004-11-15 03:03:48 +0000
commit4295a17c2323d025aad8ccd7084a8c3bdedfcaa6 (patch)
tree41382d001ca51502103e788f1beabc511661186f /saga/font.cpp
parent183a11153e680a1b6cd399da09deff7a690304dc (diff)
downloadscummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.tar.gz
scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.tar.bz2
scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.zip
o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
Diffstat (limited to 'saga/font.cpp')
-rw-r--r--saga/font.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/saga/font.cpp b/saga/font.cpp
index 736237c6d4..d317b17a94 100644
--- a/saga/font.cpp
+++ b/saga/font.cpp
@@ -37,8 +37,8 @@ Font::Font(SagaEngine *vm) : _vm(vm), _initialized(false) {
int i;
// Load font module resource context
- if (GAME_GetFileContext(&_fontContext,
- GAME_RESOURCEFILE, 0) != SUCCESS) {
+ _fontContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
+ if (_fontContext == NULL) {
error("Font::Font(): Couldn't get resource context.");
}
@@ -102,7 +102,8 @@ int Font::loadFont(uint32 font_rn, int font_id) {
}
if (fontres_len < FONT_DESCSIZE) {
- error("Font::loadFont(): Invalid font length.");
+ warning("Font::loadFont(): Invalid font length (%d < %d)", fontres_len, FONT_DESCSIZE);
+ return FAILURE;
}
MemoryReadStream readS(fontres_p, fontres_len);
@@ -119,7 +120,7 @@ int Font::loadFont(uint32 font_rn, int font_id) {
fh.c_width = readS.readUint16LE();
fh.row_length = readS.readUint16LE();
- debug(1, "Font::loadFont(): Reading font resource...");
+ debug(1, "Font::loadFont(): Reading font resource #%d...", font_rn);
debug(2, "Character width: %d", fh.c_width);
debug(2, "Character height: %d", fh.c_height);