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author | Eugene Sandulenko | 2004-04-30 23:02:23 +0000 |
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committer | Eugene Sandulenko | 2004-04-30 23:02:23 +0000 |
commit | 1353e2d2dc8cf794279f4bc8f9ae12eb31accc35 (patch) | |
tree | 15b6bdcdce6449ce4f245cfd0fb200b8b2beeb30 /saga/game.cpp | |
parent | 06d9f402df8c1be896f0b369ceacf81d1488663d (diff) | |
download | scummvm-rg350-1353e2d2dc8cf794279f4bc8f9ae12eb31accc35.tar.gz scummvm-rg350-1353e2d2dc8cf794279f4bc8f9ae12eb31accc35.tar.bz2 scummvm-rg350-1353e2d2dc8cf794279f4bc8f9ae12eb31accc35.zip |
Move from custom unsigned types to those provided by main config.h
svn-id: r13687
Diffstat (limited to 'saga/game.cpp')
-rw-r--r-- | saga/game.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index 902b27295b..63ab09da47 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -406,7 +406,7 @@ int GAME_Register(void) int GAME_Init(void) { - uint game_n; + uint16 game_n; char *game_dir; game_dir = GameModule.game_dir; @@ -445,7 +445,7 @@ int LoadLanguage(void) char lang_file[R_MAXPATH]; // char lang_path[R_MAXPATH]; - uint game_n; + uint16 game_n; File test_file; @@ -508,11 +508,11 @@ const char *GAME_GetErrS(void) ? "No error description." : GameModule.err_str; } -int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint r_type, int param) +int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param) { R_RSCFILE_CONTEXT *found_ctxt = NULL; - uint i; + uint16 i; YS_IGNORE_PARAM(param); @@ -540,13 +540,13 @@ int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint r_type, int param) return R_SUCCESS; } -int DetectGame(const char *game_dir, uint * game_n_p) +int DetectGame(const char *game_dir, uint16 * game_n_p) { - uint game_count = ARRAYSIZE(GameDescs); - uint game_n; + uint16 game_count = ARRAYSIZE(GameDescs); + uint16 game_n; - uint file_count; - uint file_n; + uint16 file_count; + uint16 file_n; File test_file; @@ -604,17 +604,17 @@ int DetectGame(const char *game_dir, uint * game_n_p) return R_FAILURE; } -int LoadGame(const char *game_dir, uint game_n) +int LoadGame(const char *game_dir, uint16 game_n) { R_RSCFILE_CONTEXT *load_ctxt; - uint game_count = ARRAYSIZE(GameDescs); + uint16 game_count = ARRAYSIZE(GameDescs); const char *game_fname; - uint game_filect; + uint16 game_filect; - uint i; + uint16 i; if ((game_dir == NULL) || (game_n >= game_count)) { @@ -755,8 +755,8 @@ int Verify_ITEDISK(const char *game_dir) R_RSCFILE_CONTEXT *test_ctx; - ulong script_lut_len; - ulong script_lut_rn; + uint32 script_lut_len; + uint32 script_lut_rn; int verified = 0; |