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authorTorbjörn Andersson2004-05-05 13:05:45 +0000
committerTorbjörn Andersson2004-05-05 13:05:45 +0000
commit148872d1fd622092cb7975d414bb6f161d0801ef (patch)
tree336a5580e55e56c85862b2a0a3e0b5fe3ddb5262 /saga/game.cpp
parent4102a3b13f1455ddfd7e8b17e4f8f1bd1e14f0c2 (diff)
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Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though. svn-id: r13791
Diffstat (limited to 'saga/game.cpp')
-rw-r--r--saga/game.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index 5eb9a41722..e3760fc05a 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -355,27 +355,27 @@ int LoadLanguage() {
if (GameDescs[game_n].gd_game_type == R_GAMETYPE_ITE) {
snprintf(lang_file, R_MAXPATH, "%s%s.%s", R_GAME_ITE_LANG_PREFIX, GameModule.game_language, R_GAME_LANG_EXT);
if (!test_file.open(lang_file)) {
- R_printf(R_STDOUT, "Couldn't open language file %s. Using default (US English)\n", lang_file);
+ debug(0, "Couldn't open language file %s. Using default (US English)", lang_file);
return R_SUCCESS;
}
test_file.close();
if (INTERFACE_RegisterLang() != R_SUCCESS) {
- R_printf(R_STDERR, "Error registering interface language cvars.");
+ warning("Error registering interface language cvars");
return R_FAILURE;
}
if (ITE_IntroRegisterLang() != R_SUCCESS) {
- R_printf(R_STDERR, "Error registering intro sequence language cvars.");
+ warning("Error registering intro sequence language cvars");
return R_FAILURE;
}
- R_printf(R_STDOUT, "Using language file %s.\n", lang_file);
+ debug(0, "Using language file %s.", lang_file);
// FIXME
//CFG_Read(lang_path);
} else {
- R_printf(R_STDOUT, "Language support for this game not implemented.\n");
+ debug(0, "Language support for this game not implemented.");
}
return R_SUCCESS;
@@ -494,7 +494,7 @@ int DetectGame(const char *game_dir, uint16 *game_n_p) {
continue;
}
- R_printf(R_STDOUT, "Found game: %s\n", GameDescs[game_n].gd_title);
+ debug(0, "Found game: %s", GameDescs[game_n].gd_title);
*game_n_p = game_n;
return R_SUCCESS;
}
@@ -530,7 +530,7 @@ int LoadGame(const char *game_dir, uint16 game_n) {
return R_FAILURE;
}
- R_printf(R_STDOUT, "Opened resource file: %s\n", game_fname);
+ debug(0, "Opened resource file: %s", game_fname);
GameModule.gfile_data[i].file_ctxt = load_ctxt;
GameModule.gfile_data[i].file_types = GameDescs[game_n].gd_filedescs[i].gf_type;
GameModule.gfile_data[i].file_flags = 0;