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author | Andrew Kurushin | 2004-12-22 21:04:50 +0000 |
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committer | Andrew Kurushin | 2004-12-22 21:04:50 +0000 |
commit | 3d9784f94d3bc6c425d3180e59d322ab715e6306 (patch) | |
tree | 1313b3b88f8a6f9341a72c4fc178dad582f924c5 /saga/game.cpp | |
parent | ab4734dcf60d8f06786cbdd382a7a83ca962103a (diff) | |
download | scummvm-rg350-3d9784f94d3bc6c425d3180e59d322ab715e6306.tar.gz scummvm-rg350-3d9784f94d3bc6c425d3180e59d322ab715e6306.tar.bz2 scummvm-rg350-3d9784f94d3bc6c425d3180e59d322ab715e6306.zip |
- rewriten actors action handling (now uses all original flags etc)
- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix
- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate
svn-id: r16263
Diffstat (limited to 'saga/game.cpp')
-rw-r--r-- | saga/game.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index 572274adc6..729e300647 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -115,10 +115,10 @@ static GAME_FONTDESC ITEDISK_GameFonts[] = { }; static GAME_RESOURCEDESC ITE_Resources = { - ITE_SCENE_LUT, // Scene lookup table RN - ITE_SCRIPT_LUT, // Script lookup table RN - ITE_COMMAND_PANEL, - ITE_DIALOGUE_PANEL + RID_ITE_SCENE_LUT, // Scene lookup table RN + RID_ITE_SCRIPT_LUT, // Script lookup table RN + RID_ITE_COMMAND_PANEL, + RID_ITE_DIALOGUE_PANEL }; static GAME_SOUNDINFO ITE_GameSound = { @@ -181,10 +181,10 @@ static GAME_FONTDESC IHNMCD_GameFonts[] = { }; static GAME_RESOURCEDESC IHNM_Resources = { - IHNM_SCENE_LUT, // Scene lookup table RN - IHNM_SCRIPT_LUT, // Script lookup table RN - IHNM_COMMAND_PANEL, - IHNM_DIALOGUE_PANEL + RID_IHNM_SCENE_LUT, // Scene lookup table RN + RID_IHNM_SCRIPT_LUT, // Script lookup table RN + RID_IHNM_COMMAND_PANEL, + RID_IHNM_DIALOGUE_PANEL }; static GAME_SOUNDINFO IHNM_GameSound = { |