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authorTorbjörn Andersson2005-10-10 17:23:28 +0000
committerTorbjörn Andersson2005-10-10 17:23:28 +0000
commit6ce32fd4a5ce9f819cf6582e0f6f2a0a24b8aec1 (patch)
tree1c957907d01409c3b1569aedd2468eba87cfd0ad /saga/game.cpp
parent24202dea851e37e5712ae045c29428e72c6d00cd (diff)
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IHNM verb panel fixes:
* Verb buttons and texts are drawn at the correct coordinates. I've compared it to the screenshot on Mobygames. * Verb text is drawn without shadow. * The "Walk to", "Look at", "Take" and "Use" buttons all have the correct background. For some reason, I can't find the sprites for the remaining four buttons. svn-id: r19004
Diffstat (limited to 'saga/game.cpp')
-rw-r--r--saga/game.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index 4d114ae51c..0ffd6825ca 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -525,14 +525,14 @@ static GamePatchDescription ITELinPatch_Files[] = {
// IHNM section
static PanelButton IHNM_MainPanelButtons[] = {
- {kPanelButtonVerb, 106,13, 114,30, kVerbWalkTo,'w',0, 0,0,0}, //TODO: verb Sprite Numbers
- {kPanelButtonVerb, 106,45, 114,30, kVerbLookAt,'l',0, 0,0,0},
- {kPanelButtonVerb, 106,77, 114,30, kVerbTake,'k',0, 0,0,0},
- {kPanelButtonVerb, 106,109, 114,30, kVerbUse,'u',0, 0,0,0},
- {kPanelButtonVerb, 223,13, 114,30, kVerbTalkTo,'t',0, 0,0,0},
- {kPanelButtonVerb, 223,45, 114,30, kVerbSwallow,'s',0, 0,0,0},
- {kPanelButtonVerb, 223,77, 114,30, kVerbGive,'g',0, 0,0,0},
- {kPanelButtonVerb, 223,109, 114,30, kVerbPush,'p',0, 0,0,0},
+ {kPanelButtonVerb, 106,12, 114,30, kVerbWalkTo,'w',0, 0,2,0},
+ {kPanelButtonVerb, 106,44, 114,30, kVerbLookAt,'l',0, 4,6,0},
+ {kPanelButtonVerb, 106,76, 114,30, kVerbTake,'k',0, 8,10,0},
+ {kPanelButtonVerb, 106,108, 114,30, kVerbUse,'u',0, 12,14,0},
+ {kPanelButtonVerb, 223,12, 114,30, kVerbTalkTo,'t',0, 0,0,0}, // TODO: Find the sprites for the remaining buttons
+ {kPanelButtonVerb, 223,44, 114,30, kVerbSwallow,'s',0, 0,0,0},
+ {kPanelButtonVerb, 223,76, 114,30, kVerbGive,'g',0, 0,0,0},
+ {kPanelButtonVerb, 223,108, 114,30, kVerbPush,'p',0, 0,0,0},
{kPanelButtonArrow, 606,22, 20,25, -1,'[',0, 0,0,0}, //TODO: arrow Sprite Numbers
{kPanelButtonArrow, 606,108, 20,25, 1,']',0, 0,0,0}
//TODO:inventory