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authorTorbjörn Andersson2004-11-19 07:41:59 +0000
committerTorbjörn Andersson2004-11-19 07:41:59 +0000
commitd173491acc2133497bc22b9728686b6b997ae505 (patch)
tree2614cd995173fc58d891c9b1f9519c58c496d219 /saga/game.cpp
parentea79c9c5e77c01d0b81174ae8f60029775a3e718 (diff)
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Added music to the partial IHNM intro. I think I picked the correct tune,
but I can't be absolutely sure. I'm also not sure if I'm using the correct music data. I'm fairly sure that the MUSICGM.RES file is the appropriate choice for "General MIDI", but I have no way of verifying that the MUSICFM.RES is really the right choice for MT-32. (Is either of them a good choice for Adlib, or are they both equally bad?) svn-id: r15831
Diffstat (limited to 'saga/game.cpp')
-rw-r--r--saga/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index 99b0bfd2ea..e54fd58551 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -129,8 +129,8 @@ GAME_FILEDESC IHNMDEMO_GameFiles[] = {
// I Have No Mouth and I Must Scream - Retail CD version
GAME_FILEDESC IHNMCD_GameFiles[] = {
- {"MUSICFM.RES", GAME_MUSICFILE},
- {"MUSICGM.RES", GAME_MUSICFILE},
+ {"MUSICFM.RES", GAME_MUSICFILE_FM},
+ {"MUSICGM.RES", GAME_MUSICFILE_GM},
{"SCREAM.RES", GAME_RESOURCEFILE},
{"SCRIPTS.RES", GAME_SCRIPTFILE},
{"SFX.RES", GAME_SOUNDFILE},