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author | Torbjörn Andersson | 2004-11-19 07:41:59 +0000 |
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committer | Torbjörn Andersson | 2004-11-19 07:41:59 +0000 |
commit | d173491acc2133497bc22b9728686b6b997ae505 (patch) | |
tree | 2614cd995173fc58d891c9b1f9519c58c496d219 /saga/game.cpp | |
parent | ea79c9c5e77c01d0b81174ae8f60029775a3e718 (diff) | |
download | scummvm-rg350-d173491acc2133497bc22b9728686b6b997ae505.tar.gz scummvm-rg350-d173491acc2133497bc22b9728686b6b997ae505.tar.bz2 scummvm-rg350-d173491acc2133497bc22b9728686b6b997ae505.zip |
Added music to the partial IHNM intro. I think I picked the correct tune,
but I can't be absolutely sure.
I'm also not sure if I'm using the correct music data. I'm fairly sure that
the MUSICGM.RES file is the appropriate choice for "General MIDI", but I
have no way of verifying that the MUSICFM.RES is really the right choice
for MT-32. (Is either of them a good choice for Adlib, or are they both
equally bad?)
svn-id: r15831
Diffstat (limited to 'saga/game.cpp')
-rw-r--r-- | saga/game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index 99b0bfd2ea..e54fd58551 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -129,8 +129,8 @@ GAME_FILEDESC IHNMDEMO_GameFiles[] = { // I Have No Mouth and I Must Scream - Retail CD version GAME_FILEDESC IHNMCD_GameFiles[] = { - {"MUSICFM.RES", GAME_MUSICFILE}, - {"MUSICGM.RES", GAME_MUSICFILE}, + {"MUSICFM.RES", GAME_MUSICFILE_FM}, + {"MUSICGM.RES", GAME_MUSICFILE_GM}, {"SCREAM.RES", GAME_RESOURCEFILE}, {"SCRIPTS.RES", GAME_SCRIPTFILE}, {"SFX.RES", GAME_SOUNDFILE}, |