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author | Max Horn | 2004-04-25 14:42:14 +0000 |
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committer | Max Horn | 2004-04-25 14:42:14 +0000 |
commit | d4f876b37df0fdc772936eedf9b112802987254b (patch) | |
tree | c7e782e5846dd153159c574ca9cb2ca250dfd34f /saga/game.cpp | |
parent | f9cd78cedd48371f8aa9d98cbcdeb879fe543fac (diff) | |
download | scummvm-rg350-d4f876b37df0fdc772936eedf9b112802987254b.tar.gz scummvm-rg350-d4f876b37df0fdc772936eedf9b112802987254b.tar.bz2 scummvm-rg350-d4f876b37df0fdc772936eedf9b112802987254b.zip |
Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
Diffstat (limited to 'saga/game.cpp')
-rw-r--r-- | saga/game.cpp | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index bac6da92bc..ae1113c34e 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -73,7 +73,7 @@ R_GAME_FONTDESC ITEDEMO_GameFonts[] = { R_GAME_SOUNDINFO ITEDEMO_GameSound = { - R_GAME_SOUND_VOC + R_GAME_SOUND_VOC, 0, 0, 0 }; /*--------------------------------------------------------------------------*\ @@ -108,7 +108,7 @@ R_GAME_RESOURCEDESC ITE_Resources = { R_GAME_SOUNDINFO ITE_GameSound = { - R_GAME_SOUND_VOC + R_GAME_SOUND_VOC, 0, 0, 0 }; /*--------------------------------------------------------------------------*\ @@ -216,7 +216,7 @@ R_GAME_RESOURCEDESC IHNM_Resources[] = { R_GAME_SOUNDINFO IHNM_GameSound = { - R_GAME_SOUND_WAV + R_GAME_SOUND_WAV, 0, 0, 0 }; R_GAMEDESC GameDescs[] = { @@ -542,8 +542,6 @@ int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint r_type, int param) int DetectGame(const char *game_dir, uint * game_n_p) { - char game_fpath[R_GAME_PATH_LIMIT] = { 0 }; - uint game_count = YS_NELEMS(GameDescs); uint game_n; @@ -554,7 +552,6 @@ int DetectGame(const char *game_dir, uint * game_n_p) int file_missing = 0; int found_game = 0; - int error; if ((game_dir == NULL) || (game_n_p == NULL)) { @@ -614,7 +611,6 @@ int LoadGame(const char *game_dir, uint game_n) uint game_count = YS_NELEMS(GameDescs); - char game_fpath[R_GAME_PATH_LIMIT] = { 0 }; const char *game_fname; uint game_filect; @@ -759,8 +755,6 @@ int Verify_ITEDISK(const char *game_dir) R_RSCFILE_CONTEXT *test_ctx; - char fpath[R_GAME_PATH_LIMIT] = { 0 }; - ulong script_lut_len; ulong script_lut_rn; |