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author | Eugene Sandulenko | 2005-10-07 05:31:13 +0000 |
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committer | Eugene Sandulenko | 2005-10-07 05:31:13 +0000 |
commit | fe48a005177228f7b63dbd1d73630336de5c15cd (patch) | |
tree | c932048f79b3472ddc688cf314ee08aa0e36ccb4 /saga/game.cpp | |
parent | 5f20bf11e6b694319d1d6a3e8df833008bbb56b7 (diff) | |
download | scummvm-rg350-fe48a005177228f7b63dbd1d73630336de5c15cd.tar.gz scummvm-rg350-fe48a005177228f7b63dbd1d73630336de5c15cd.tar.bz2 scummvm-rg350-fe48a005177228f7b63dbd1d73630336de5c15cd.zip |
Draw acrtors (eriktorbjorn, rejoice).
It:
o breaks intro, as now everything seems to be shifted.
o Shows problem at our firt scene where there is no inventory drawn
o Shows problem with our animation code, actor frames are wrong
o Draws actors upside down and probably at wrong location
o Due to incomplete implementation of whichObject() it crashes when
you hover over characters.
svn-id: r18952
Diffstat (limited to 'saga/game.cpp')
-rw-r--r-- | saga/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index 9593f707d1..574f4df1a8 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -567,7 +567,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 640, 480, // logical width&height 0, // scene path y offset - 304, // scene height + 618, // scene height 0, // status x offset 304, // status y offset |