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author | Andrew Kurushin | 2005-01-11 21:10:36 +0000 |
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committer | Andrew Kurushin | 2005-01-11 21:10:36 +0000 |
commit | 244b227b19b6bec659e4c00e2d7aa9596978cbe5 (patch) | |
tree | f7a88160f68d6f4da5e5580ae13ce9bb382d7795 /saga/image.cpp | |
parent | f1026ce3eb0bf4ad4e68987e4952dff141ccf331 (diff) | |
download | scummvm-rg350-244b227b19b6bec659e4c00e2d7aa9596978cbe5.tar.gz scummvm-rg350-244b227b19b6bec659e4c00e2d7aa9596978cbe5.tar.bz2 scummvm-rg350-244b227b19b6bec659e4c00e2d7aa9596978cbe5.zip |
- remove game.h & image.h
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
Diffstat (limited to 'saga/image.cpp')
-rw-r--r-- | saga/image.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/saga/image.cpp b/saga/image.cpp index c50d3479c4..379eae2cfc 100644 --- a/saga/image.cpp +++ b/saga/image.cpp @@ -24,7 +24,6 @@ // SAGA Image resource management routines #include "saga/saga.h" -#include "saga/image.h" #include "saga/stream.h" namespace Saga { @@ -92,7 +91,7 @@ int SagaEngine::decodeBGImage(const byte *image_data, size_t image_size, unbankBGImage(out_buf, decode_buf, hdr.width, hdr.height); // For some reason bg images in IHNM are upside down - if (_vm->_gameType == GType_IHNM) { + if (_vm->getGameType() == GType_IHNM) { flipImage(out_buf, hdr.width, hdr.height); } |