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authorJonathan Gray2004-08-01 11:48:53 +0000
committerJonathan Gray2004-08-01 11:48:53 +0000
commit0bbeb61f5e74437c2105b0aff042caeacb34bc8d (patch)
tree06ac67ffe6081cab4d93ba37bcda2b361575bdf7 /saga/interface.cpp
parent12e1c4711bc9a4e56096a6a7ab38c3146eccd35d (diff)
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merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
Diffstat (limited to 'saga/interface.cpp')
-rw-r--r--saga/interface.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp
index 5c7191d8b0..380e9be04b 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -24,7 +24,7 @@
// Game interface module
#include "saga.h"
-#include "gfx_mod.h"
+#include "gfx.h"
#include "game_mod.h"
#include "cvar_mod.h"
#include "actor_mod.h"
@@ -250,7 +250,7 @@ int INTERFACE_Draw() {
R_RECT rect;
R_POINT origin;
- back_buf = GFX_GetBackBuffer();
+ back_buf = _vm->_gfx->getBackBuffer();
if (!IfModule.active) {
return R_SUCCESS;
@@ -266,7 +266,7 @@ int INTERFACE_Draw() {
rect.right = g_di.logical_w - 1;
rect.bottom = IfModule.i_desc.status_y;
- GFX_DrawRect(back_buf, &rect, IfModule.i_desc.status_bgcol);
+ _vm->_gfx->drawRect(back_buf, &rect, IfModule.i_desc.status_bgcol);
// Draw command panel background
if (IfModule.panel_mode == PANEL_COMMAND) {
@@ -276,7 +276,7 @@ int INTERFACE_Draw() {
origin.x = 0;
origin.y = g_di.logical_h - IfModule.c_panel.img_h;
- GFX_BufToSurface(back_buf, IfModule.c_panel.img, IfModule.c_panel.img_w,
+ _vm->_gfx->bufToSurface(back_buf, IfModule.c_panel.img, IfModule.c_panel.img_w,
IfModule.c_panel.img_h, NULL, &origin);
} else {
xbase = IfModule.d_panel.x;
@@ -285,7 +285,7 @@ int INTERFACE_Draw() {
origin.x = 0;
origin.y = g_di.logical_h - IfModule.c_panel.img_h;
- GFX_BufToSurface(back_buf, IfModule.d_panel.img, IfModule.d_panel.img_w,
+ _vm->_gfx->bufToSurface(back_buf, IfModule.d_panel.img, IfModule.d_panel.img_w,
IfModule.d_panel.img_h, NULL, &origin);
}
@@ -314,7 +314,7 @@ int INTERFACE_Update(R_POINT *imouse_pt, int update_flag) {
imouse_x = imouse_pt->x;
imouse_y = imouse_pt->y;
- back_buf = GFX_GetBackBuffer();
+ back_buf = _vm->_gfx->getBackBuffer();
// Get game display info
GAME_GetDisplayInfo(&g_di);
@@ -356,7 +356,7 @@ int DrawStatusBar(R_SURFACE *ds) {
rect.right = g_di.logical_w - 1;
rect.bottom = IfModule.i_desc.status_y + IfModule.i_desc.status_h - 1;
- GFX_DrawRect(ds, &rect, IfModule.i_desc.status_bgcol);
+ _vm->_gfx->drawRect(ds, &rect, IfModule.i_desc.status_bgcol);
string_w = FONT_GetStringWidth(SMALL_FONT_ID, IfModule.status_txt, 0, 0);