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authorAndrew Kurushin2004-12-18 16:08:59 +0000
committerAndrew Kurushin2004-12-18 16:08:59 +0000
commit1724d009628f169ccb9bbfc94bd72e5301169fc8 (patch)
tree7da64f4c668df500a3f26fb663d5376149440cb2 /saga/interface.cpp
parentc195ae0e74fee2d7e22b8df68eae20073abd139b (diff)
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sprite loading fix in win demo
svn-id: r16119
Diffstat (limited to 'saga/interface.cpp')
-rw-r--r--saga/interface.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp
index 1cd90593aa..8bcede1578 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -574,7 +574,7 @@ int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
if (objectNum == -1) {
// Player clicked on empty spot - walk here regardless of verb
_vm->_actor->StoA(iactor_pt, imousePt);
- _vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
+ _vm->_actor->walkTo(1, &iactor_pt, 0, NULL);
return SUCCESS;
}
@@ -593,7 +593,7 @@ int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
} else {
// Not a normal scene object - walk to it as if it weren't there
_vm->_actor->StoA(iactor_pt, imousePt);
- _vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
+ _vm->_actor->walkTo(1, &iactor_pt, 0, NULL);
}
return SUCCESS;