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author | Andrew Kurushin | 2004-12-18 16:08:59 +0000 |
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committer | Andrew Kurushin | 2004-12-18 16:08:59 +0000 |
commit | 1724d009628f169ccb9bbfc94bd72e5301169fc8 (patch) | |
tree | 7da64f4c668df500a3f26fb663d5376149440cb2 /saga/interface.cpp | |
parent | c195ae0e74fee2d7e22b8df68eae20073abd139b (diff) | |
download | scummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.tar.gz scummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.tar.bz2 scummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.zip |
sprite loading fix in win demo
svn-id: r16119
Diffstat (limited to 'saga/interface.cpp')
-rw-r--r-- | saga/interface.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp index 1cd90593aa..8bcede1578 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -574,7 +574,7 @@ int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) { if (objectNum == -1) { // Player clicked on empty spot - walk here regardless of verb _vm->_actor->StoA(iactor_pt, imousePt); - _vm->_actor->walkTo(0, &iactor_pt, 0, NULL); + _vm->_actor->walkTo(1, &iactor_pt, 0, NULL); return SUCCESS; } @@ -593,7 +593,7 @@ int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) { } else { // Not a normal scene object - walk to it as if it weren't there _vm->_actor->StoA(iactor_pt, imousePt); - _vm->_actor->walkTo(0, &iactor_pt, 0, NULL); + _vm->_actor->walkTo(1, &iactor_pt, 0, NULL); } return SUCCESS; |