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| author | Torbjörn Andersson | 2004-10-21 06:49:11 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2004-10-21 06:49:11 +0000 |
| commit | 1e062a6d8980d845f058b2782798d4c6e608c54f (patch) | |
| tree | eccfe2f4cac40b97f45521598cba83f5278b0854 /saga/interface.cpp | |
| parent | ed089f7f389e64ddccd751d1d4e30f81c445497e (diff) | |
| download | scummvm-rg350-1e062a6d8980d845f058b2782798d4c6e608c54f.tar.gz scummvm-rg350-1e062a6d8980d845f058b2782798d4c6e608c54f.tar.bz2 scummvm-rg350-1e062a6d8980d845f058b2782798d4c6e608c54f.zip | |
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
numerous animation glitches, it's looking almost like the real thing now.
It's no longer possible to walk away during the intro. This should provide
a great incentive to implement the "Escape" feature. ;-)
svn-id: r15626
Diffstat (limited to 'saga/interface.cpp')
| -rw-r--r-- | saga/interface.cpp | 79 |
1 files changed, 63 insertions, 16 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp index 942264ceca..fc633353c5 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -67,7 +67,9 @@ static R_INTERFACE_DESC ITE_interface = { COMMAND_DEFAULT_BUTTON, ITE_LPORTRAIT_X, - ITE_LPORTRAIT_Y + ITE_LPORTRAIT_Y, + ITE_RPORTRAIT_X, + ITE_RPORTRAIT_Y }; static R_INTERFACE_BUTTON ITE_c_buttons[] = { @@ -109,7 +111,9 @@ static R_INTERFACE_DESC IHNM_interface = { COMMAND_DEFAULT_BUTTON, IHNM_LPORTRAIT_X, - IHNM_LPORTRAIT_Y + IHNM_LPORTRAIT_Y, + IHNM_RPORTRAIT_X, + IHNM_RPORTRAIT_Y }; static R_INTERFACE_BUTTON IHNM_c_buttons[] = { @@ -207,7 +211,9 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) { _dPanel.y = 149; _cPanel.set_button = COMMAND_DEFAULT_BUTTON; - _activePortrait = 0; + _scenePortraits = 0; + _leftPortrait = 0; + _rightPortrait = 0; _activeVerb = I_VERB_WALKTO; @@ -235,6 +241,15 @@ int Interface::deactivate() { return R_SUCCESS; } +int Interface::setMode(R_PANEL_MODES mode) { + // TODO: Is this where we should hide/show the mouse cursor? + + _panelMode = mode; + draw(); + + return R_SUCCESS; +} + int Interface::setStatusText(const char *new_txt) { assert(new_txt != NULL); @@ -243,6 +258,27 @@ int Interface::setStatusText(const char *new_txt) { return R_SUCCESS; } +int Interface::loadScenePortraits(int res) { + if (_scenePortraits) + _vm->_sprite->freeSprite(_scenePortraits); + + return _vm->_sprite->loadList(res, &_scenePortraits); +} + +int Interface::setLeftPortrait(int portrait) { + _leftPortrait = portrait; + draw(); + + return R_SUCCESS; +} + +int Interface::setRightPortrait(int portrait) { + _rightPortrait = portrait; + draw(); + + return R_SUCCESS; +} + int Interface::draw() { R_GAME_DISPLAYINFO g_di; R_SURFACE *back_buf; @@ -251,6 +287,8 @@ int Interface::draw() { int ybase; int lportrait_x; int lportrait_y; + int rportrait_x; + int rportrait_y; Rect rect; Point origin; @@ -298,7 +336,14 @@ int Interface::draw() { lportrait_x = xbase + _iDesc.lportrait_x; lportrait_y = ybase + _iDesc.lportrait_y; - _vm->_sprite->draw(back_buf, _defPortraits, _activePortrait, lportrait_x, lportrait_y); + _vm->_sprite->draw(back_buf, _defPortraits, _leftPortrait, lportrait_x, lportrait_y); + + if (_panelMode == PANEL_DIALOGUE && _iDesc.rportrait_x >= 0) { + rportrait_x = xbase + _iDesc.rportrait_x; + rportrait_y = ybase + _iDesc.rportrait_y; + + _vm->_sprite->draw(back_buf, _scenePortraits, _rightPortrait, rportrait_x, rportrait_y); + } return R_SUCCESS; } @@ -322,23 +367,25 @@ int Interface::update(const Point& imousePt, int update_flag) { // Get game display info GAME_GetDisplayInfo(&g_di); - // Update playfield space ( only if cursor is inside ) - if (imouse_y < g_di.scene_h) { - // Mouse is in playfield space + if (_panelMode == PANEL_COMMAND) { + // Update playfield space ( only if cursor is inside ) + if (imouse_y < g_di.scene_h) { + // Mouse is in playfield space + if (update_flag == UPDATE_MOUSEMOVE) { + handlePlayfieldUpdate(back_buf, imousePt); + } else if (update_flag == UPDATE_MOUSECLICK) { + handlePlayfieldClick(back_buf, imousePt); + } + } + + // Update command space if (update_flag == UPDATE_MOUSEMOVE) { - handlePlayfieldUpdate(back_buf, imousePt); + handleCommandUpdate(back_buf, imousePt); } else if (update_flag == UPDATE_MOUSECLICK) { - handlePlayfieldClick(back_buf, imousePt); + handleCommandClick(back_buf, imousePt); } } - // Update command space - if (update_flag == UPDATE_MOUSEMOVE) { - handleCommandUpdate(back_buf, imousePt); - } else if (update_flag == UPDATE_MOUSECLICK) { - handleCommandClick(back_buf, imousePt); - } - drawStatusBar(back_buf); return R_SUCCESS; |
