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authorPaweł Kołodziejski2004-10-27 21:32:28 +0000
committerPaweł Kołodziejski2004-10-27 21:32:28 +0000
commitc7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312 (patch)
tree89634611acbd66a70597ea99b9b7d8c27a254c02 /saga/interface.cpp
parent117952430d8a64692ae01f122916f1ac52f7ca0f (diff)
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removed R_ prefix with few r_ too
svn-id: r15690
Diffstat (limited to 'saga/interface.cpp')
-rw-r--r--saga/interface.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp
index 6d76ce36e1..420ec11986 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -41,7 +41,7 @@
namespace Saga {
-static R_VERB_DATA I_VerbData[] = {
+static VERB_DATA I_VerbData[] = {
{I_VERB_WALKTO, "verb_walkto", "Walk to", S_VERB_WALKTO},
{I_VERB_LOOKAT, "verb_lookat", "Look at", S_VERB_LOOKAT},
{I_VERB_PICKUP, "verb_pickup", "Pick up", S_VERB_PICKUP},
@@ -52,7 +52,7 @@ static R_VERB_DATA I_VerbData[] = {
{I_VERB_GIVE, "verb_give", "Give", S_VERB_GIVE}
};
-static R_INTERFACE_DESC ITE_interface = {
+static INTERFACE_DESC ITE_interface = {
ITE_STATUS_Y,
ITE_STATUS_W,
ITE_STATUS_H,
@@ -72,7 +72,7 @@ static R_INTERFACE_DESC ITE_interface = {
ITE_RPORTRAIT_Y
};
-static R_INTERFACE_BUTTON ITE_c_buttons[] = {
+static INTERFACE_BUTTON ITE_c_buttons[] = {
{5, 4, 46, 47, "Portrait", 0, 0, BUTTON_NONE, 0},
// "Walk To" and "Talk To" share button sprites
{52, 4, 109, 14, "Walk To", 1, 2, BUTTON_VERB, I_VERB_WALKTO},
@@ -96,7 +96,7 @@ static R_INTERFACE_BUTTON ITE_c_buttons[] = {
{306, 41, 314, 45, "InvDown", 0, 0, BUTTON_NONE, 0}
};
-static R_INTERFACE_DESC IHNM_interface = {
+static INTERFACE_DESC IHNM_interface = {
IHNM_STATUS_Y,
IHNM_STATUS_W,
IHNM_STATUS_H,
@@ -116,7 +116,7 @@ static R_INTERFACE_DESC IHNM_interface = {
IHNM_RPORTRAIT_Y
};
-static R_INTERFACE_BUTTON IHNM_c_buttons[] = {
+static INTERFACE_BUTTON IHNM_c_buttons[] = {
{5, 4, 46, 47, "Portrait", 0, 0, 0, 0}
};
@@ -126,19 +126,19 @@ int Interface::registerLang(void) {
for (i = 0; i < ARRAYSIZE(I_VerbData); i++) {
if (CVAR_Register_S(I_VerbData[i].verb_str,
I_VerbData[i].verb_cvar,
- NULL, R_CVAR_CFG, R_VERB_STRLIMIT) != R_SUCCESS) {
+ NULL, CVAR_CFG, VERB_STRLIMIT) != SUCCESS) {
- return R_FAILURE;
+ return FAILURE;
}
assert(CVAR_Find(I_VerbData[i].verb_cvar) != NULL);
}
- return R_SUCCESS;
+ return SUCCESS;
}
Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
- R_GAME_RESOURCEDESC g_resdesc;
+ GAME_RESOURCEDESC g_resdesc;
int game_type;
int result;
@@ -154,8 +154,8 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
}
// Load interface module resource file context
- result = GAME_GetFileContext(&_interfaceContext, R_GAME_RESOURCEFILE, 0);
- if (result != R_SUCCESS) {
+ result = GAME_GetFileContext(&_interfaceContext, GAME_RESOURCEFILE, 0);
+ if (result != SUCCESS) {
return;
}
@@ -182,14 +182,14 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
// Load command panel resource
result = RSC_LoadResource(_interfaceContext, g_resdesc.command_panel_rn,
&_cPanel.res, &_cPanel.res_len);
- if (result != R_SUCCESS) {
+ if (result != SUCCESS) {
return;
}
// Load dialogue panel resource
result = RSC_LoadResource(_interfaceContext, g_resdesc.dialogue_panel_rn,
&_dPanel.res, &_dPanel.res_len);
- if (result != R_SUCCESS) {
+ if (result != SUCCESS) {
return;
}
@@ -232,13 +232,13 @@ int Interface::activate() {
_active = 1;
draw();
- return R_SUCCESS;
+ return SUCCESS;
}
int Interface::deactivate() {
_active = 0;
- return R_SUCCESS;
+ return SUCCESS;
}
int Interface::setMode(int mode) {
@@ -247,15 +247,15 @@ int Interface::setMode(int mode) {
_panelMode = mode;
draw();
- return R_SUCCESS;
+ return SUCCESS;
}
int Interface::setStatusText(const char *new_txt) {
assert(new_txt != NULL);
- strncpy(_statusText, new_txt, R_STATUS_TEXT_LEN);
+ strncpy(_statusText, new_txt, STATUS_TEXT_LEN);
- return R_SUCCESS;
+ return SUCCESS;
}
int Interface::loadScenePortraits(int res) {
@@ -269,19 +269,19 @@ int Interface::setLeftPortrait(int portrait) {
_leftPortrait = portrait;
draw();
- return R_SUCCESS;
+ return SUCCESS;
}
int Interface::setRightPortrait(int portrait) {
_rightPortrait = portrait;
draw();
- return R_SUCCESS;
+ return SUCCESS;
}
int Interface::draw() {
- R_GAME_DISPLAYINFO g_di;
- R_SURFACE *back_buf;
+ GAME_DISPLAYINFO g_di;
+ SURFACE *back_buf;
int xbase;
int ybase;
@@ -296,7 +296,7 @@ int Interface::draw() {
back_buf = _vm->_gfx->getBackBuffer();
if (!_active) {
- return R_SUCCESS;
+ return SUCCESS;
}
// Get game display info
@@ -344,18 +344,18 @@ int Interface::draw() {
_vm->_sprite->draw(back_buf, _scenePortraits, _rightPortrait, rportrait_x, rportrait_y);
}
- return R_SUCCESS;
+ return SUCCESS;
}
int Interface::update(const Point& imousePt, int update_flag) {
- R_GAME_DISPLAYINFO g_di;
+ GAME_DISPLAYINFO g_di;
- R_SURFACE *back_buf;
+ SURFACE *back_buf;
int imouse_x, imouse_y;
if (!_active) {
- return R_SUCCESS;
+ return SUCCESS;
}
imouse_x = imousePt.x;
@@ -387,11 +387,11 @@ int Interface::update(const Point& imousePt, int update_flag) {
drawStatusBar(back_buf);
- return R_SUCCESS;
+ return SUCCESS;
}
-int Interface::drawStatusBar(R_SURFACE *ds) {
- R_GAME_DISPLAYINFO g_di;
+int Interface::drawStatusBar(SURFACE *ds) {
+ GAME_DISPLAYINFO g_di;
Rect rect;
int string_w;
@@ -412,10 +412,10 @@ int Interface::drawStatusBar(R_SURFACE *ds) {
_vm->_font->draw(SMALL_FONT_ID, ds, _statusText, 0, (_iDesc.status_w / 2) - (string_w / 2),
_iDesc.status_y + _iDesc.status_txt_y, _iDesc.status_txt_col, 0, 0);
- return R_SUCCESS;
+ return SUCCESS;
}
-int Interface::handleCommandClick(R_SURFACE *ds, const Point& imousePt) {
+int Interface::handleCommandClick(SURFACE *ds, const Point& imousePt) {
int hit_button;
int ibutton_num;
@@ -429,9 +429,9 @@ int Interface::handleCommandClick(R_SURFACE *ds, const Point& imousePt) {
int set_button;
hit_button = hitTest(imousePt, &ibutton_num);
- if (hit_button != R_SUCCESS) {
+ if (hit_button != SUCCESS) {
// Clicking somewhere other than a button doesn't do anything
- return R_SUCCESS;
+ return SUCCESS;
}
x_base = _cPanel.x;
@@ -463,10 +463,10 @@ int Interface::handleCommandClick(R_SURFACE *ds, const Point& imousePt) {
}
}
- return R_SUCCESS;
+ return SUCCESS;
}
-int Interface::handleCommandUpdate(R_SURFACE *ds, const Point& imousePt) {
+int Interface::handleCommandUpdate(SURFACE *ds, const Point& imousePt) {
int hit_button;
int ibutton_num;
@@ -482,7 +482,7 @@ int Interface::handleCommandUpdate(R_SURFACE *ds, const Point& imousePt) {
hit_button = hitTest(imousePt, &ibutton_num);
- if (hit_button == R_SUCCESS) {
+ if (hit_button == SUCCESS) {
// Hovering over a command panel button
setStatusText(I_VerbData[_activeVerb].verb_str);
}
@@ -517,10 +517,10 @@ int Interface::handleCommandUpdate(R_SURFACE *ds, const Point& imousePt) {
}
}
- return R_SUCCESS;
+ return SUCCESS;
}
-int Interface::handlePlayfieldClick(R_SURFACE *ds, const Point& imousePt) {
+int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
int objectNum;
uint16 object_flags = 0;
@@ -533,7 +533,7 @@ int Interface::handlePlayfieldClick(R_SURFACE *ds, const Point& imousePt) {
// Player clicked on empty spot - walk here regardless of verb
_vm->_actor->StoA(&iactor_pt, imousePt);
_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
- return R_SUCCESS;
+ return SUCCESS;
}
object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
@@ -554,15 +554,15 @@ int Interface::handlePlayfieldClick(R_SURFACE *ds, const Point& imousePt) {
_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
}
- return R_SUCCESS;
+ return SUCCESS;
}
-int Interface::handlePlayfieldUpdate(R_SURFACE *ds, const Point& imousePt) {
+int Interface::handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt) {
const char *object_name;
int objectNum;
uint16 object_flags = 0;
- char new_status[R_STATUS_TEXT_LEN];
+ char new_status[STATUS_TEXT_LEN];
new_status[0] = 0;
@@ -571,7 +571,7 @@ int Interface::handlePlayfieldUpdate(R_SURFACE *ds, const Point& imousePt) {
if (objectNum == -1) {
// Cursor over nothing - just display current verb
setStatusText(I_VerbData[_activeVerb].verb_str);
- return R_SUCCESS;
+ return SUCCESS;
}
object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
@@ -580,20 +580,20 @@ int Interface::handlePlayfieldUpdate(R_SURFACE *ds, const Point& imousePt) {
if (object_flags & OBJECT_EXIT) { // FIXME. This is wrong
// Normal scene object - display as subject of verb
- snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[_activeVerb].verb_str, object_name);
+ snprintf(new_status, STATUS_TEXT_LEN, "%s %s", I_VerbData[_activeVerb].verb_str, object_name);
} else {
// Not normal scene object - override verb as we can only
// walk to this object
- snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name);
+ snprintf(new_status, STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name);
}
setStatusText(new_status);
- return R_SUCCESS;
+ return SUCCESS;
}
int Interface::hitTest(const Point& imousePt, int *ibutton) {
- R_INTERFACE_BUTTON *buttons;
+ INTERFACE_BUTTON *buttons;
int nbuttons;
int xbase;
@@ -611,12 +611,12 @@ int Interface::hitTest(const Point& imousePt, int *ibutton) {
if ((imousePt.x >= (xbase + buttons[i].x1)) && (imousePt.x < (xbase + buttons[i].x2)) &&
(imousePt.y >= (ybase + buttons[i].y1)) && (imousePt.y < (ybase + buttons[i].y2))) {
*ibutton = i;
- return R_SUCCESS;
+ return SUCCESS;
}
}
*ibutton = -1;
- return R_FAILURE;
+ return FAILURE;
}
} // End of namespace Saga