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author | Torbjörn Andersson | 2005-07-18 14:37:55 +0000 |
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committer | Torbjörn Andersson | 2005-07-18 14:37:55 +0000 |
commit | d3ba7a1543df7071a0971da773f998c2888c2f61 (patch) | |
tree | bf3ed26fe7a7e6bf84f92ed32fea31af121b7ab7 /saga/interface.cpp | |
parent | 56657a1bcb323113a3b1d850250651c0723f57d7 (diff) | |
download | scummvm-rg350-d3ba7a1543df7071a0971da773f998c2888c2f61.tar.gz scummvm-rg350-d3ba7a1543df7071a0971da773f998c2888c2f61.tar.bz2 scummvm-rg350-d3ba7a1543df7071a0971da773f998c2888c2f61.zip |
When redrawing the inventory, clear every inventory slot - even the empty
ones - before drawing the object. This fixes a glitch when getting the ring
from the mud.
svn-id: r18553
Diffstat (limited to 'saga/interface.cpp')
-rw-r--r-- | saga/interface.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp index 0069c130a5..2968b512c5 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -1547,7 +1547,6 @@ void Interface::drawInventory(Surface *backBuffer) { Rect rect; int ci; ObjectData *obj; - Point point; ci = _inventoryStart; if (_inventoryStart != 0) { drawPanelButtonArrow(backBuffer, &_mainPanel, _inventoryUpButton); @@ -1557,18 +1556,18 @@ void Interface::drawInventory(Surface *backBuffer) { } for (i = 0; i < _mainPanel.buttonsCount; i++) { - if (ci >= _inventoryCount) { - break; - } if (_mainPanel.buttons[i].type != kPanelButtonInventory) { continue; } _mainPanel.calcPanelButtonRect(&_mainPanel.buttons[i], rect); + + // TODO: Different colour for IHNM, probably. + backBuffer->drawRect(rect, kITEColorDarkGrey); - point.x = rect.left; - point.y = rect.top; - obj = _vm->_actor->getObj(_inventory[ci]); - _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, obj->spriteListResourceId, rect, 256); + if (ci < _inventoryCount) { + obj = _vm->_actor->getObj(_inventory[ci]); + _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, obj->spriteListResourceId, rect, 256); + } ci++; } |