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author | Eugene Sandulenko | 2005-10-11 02:22:53 +0000 |
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committer | Eugene Sandulenko | 2005-10-11 02:22:53 +0000 |
commit | f715044e4e4ef9dc7eca7a402369a249d282c73d (patch) | |
tree | 4c36c91d9e3d0f76f2e35adabdb9667b5784015e /saga/interface.cpp | |
parent | 02bcf56072d17807db0e5ee47006ca86552a1d43 (diff) | |
download | scummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.tar.gz scummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.tar.bz2 scummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.zip |
Some IHNM changes:
o Fix status text color. (Though text is all ITE-specific)
o Enable inventory drawing
o Load inventory sprites
o Hid now unneeded actor loading debug output
svn-id: r19011
Diffstat (limited to 'saga/interface.cpp')
-rw-r--r-- | saga/interface.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp index ae35f36877..f3618b00c8 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -1689,6 +1689,7 @@ int Interface::inventoryItemPosition(int objectId) { void Interface::drawInventory(Surface *backBuffer) { if (!isInMainMode()) return; + int i; Rect rect; int ci; @@ -1712,7 +1713,7 @@ void Interface::drawInventory(Surface *backBuffer) { if (ci < _inventoryCount) { obj = _vm->_actor->getObj(_inventory[ci]); - _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, obj->_spriteListResourceId, rect, 256); + _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_inventorySprites, obj->_spriteListResourceId, rect, 256); } ci++; |