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authorEugene Sandulenko2005-10-11 02:22:53 +0000
committerEugene Sandulenko2005-10-11 02:22:53 +0000
commitf715044e4e4ef9dc7eca7a402369a249d282c73d (patch)
tree4c36c91d9e3d0f76f2e35adabdb9667b5784015e /saga/interface.cpp
parent02bcf56072d17807db0e5ee47006ca86552a1d43 (diff)
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Some IHNM changes:
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
Diffstat (limited to 'saga/interface.cpp')
-rw-r--r--saga/interface.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp
index ae35f36877..f3618b00c8 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -1689,6 +1689,7 @@ int Interface::inventoryItemPosition(int objectId) {
void Interface::drawInventory(Surface *backBuffer) {
if (!isInMainMode())
return;
+
int i;
Rect rect;
int ci;
@@ -1712,7 +1713,7 @@ void Interface::drawInventory(Surface *backBuffer) {
if (ci < _inventoryCount) {
obj = _vm->_actor->getObj(_inventory[ci]);
- _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, obj->_spriteListResourceId, rect, 256);
+ _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_inventorySprites, obj->_spriteListResourceId, rect, 256);
}
ci++;