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authorAndrew Kurushin2005-01-18 15:01:21 +0000
committerAndrew Kurushin2005-01-18 15:01:21 +0000
commitb4b2e52df78fd309613d8df73f090b98e834969b (patch)
tree7e79ad73fbb11d0755e2c3e4926d99ab3653bb95 /saga/interface.h
parentc1ce30b0bfa69aee3c91602536da8d2c5fa72e8b (diff)
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another step in verb implementation:
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594
Diffstat (limited to 'saga/interface.h')
-rw-r--r--saga/interface.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/saga/interface.h b/saga/interface.h
index f0d562e830..4781b84b69 100644
--- a/saga/interface.h
+++ b/saga/interface.h
@@ -124,8 +124,6 @@ private:
PanelButton *verbHitTest(const Point& mousePoint);
void handleCommandUpdate(SURFACE *ds, const Point& mousePoint);
void handleCommandClick(SURFACE *ds, const Point& mousePoint);
- int handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt);
- int handlePlayfieldClick(SURFACE *ds, const Point& imousePt);
void lockMode() { _lockedMode = _panelMode; }
void unlockMode() { _panelMode = _lockedMode; }