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authorEugene Sandulenko2005-04-21 01:30:07 +0000
committerEugene Sandulenko2005-04-21 01:30:07 +0000
commit283a9f35ac294fa10105c7d8c18b57d7a2689e19 (patch)
treed1d35de8ff26764c87f36d3b7fa6adf3e34cb048 /saga/isomap.h
parent7b93b0e079456018fdbc59e780925103ee345ca9 (diff)
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Add not yet correctly working save/load. Use key F7 for saving
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726
Diffstat (limited to 'saga/isomap.h')
-rw-r--r--saga/isomap.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/saga/isomap.h b/saga/isomap.h
index 971d53ba52..a59f559dcd 100644
--- a/saga/isomap.h
+++ b/saga/isomap.h
@@ -167,6 +167,7 @@ public:
void findTilePath(ActorData* actor, const Location &start, const Location &end);
bool nextTileTarget(ActorData* actor);
void setTileDoorState(int doorNumber, int doorState);
+ Point getMapPosition() { return _mapPosition; }
private:
void drawTiles(SURFACE *ds, const Location *location);