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author | Eugene Sandulenko | 2005-04-22 01:38:27 +0000 |
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committer | Eugene Sandulenko | 2005-04-22 01:38:27 +0000 |
commit | 65ade039ecf14033ec114de0697ccb8cfa987673 (patch) | |
tree | 763ea04c183ef35282cabcca0b6954594987df83 /saga/isomap.h | |
parent | a81fbc04d996152399857dd01e70dfb78d4d1f02 (diff) | |
download | scummvm-rg350-65ade039ecf14033ec114de0697ccb8cfa987673.tar.gz scummvm-rg350-65ade039ecf14033ec114de0697ccb8cfa987673.tar.bz2 scummvm-rg350-65ade039ecf14033ec114de0697ccb8cfa987673.zip |
o Fix save/load. Now it restores game properly but still at exit #0.
o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
Diffstat (limited to 'saga/isomap.h')
-rw-r--r-- | saga/isomap.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/saga/isomap.h b/saga/isomap.h index a59f559dcd..4a23b74f41 100644 --- a/saga/isomap.h +++ b/saga/isomap.h @@ -168,6 +168,7 @@ public: bool nextTileTarget(ActorData* actor); void setTileDoorState(int doorNumber, int doorState); Point getMapPosition() { return _mapPosition; } + void setMapPosition(int x, int y); private: void drawTiles(SURFACE *ds, const Location *location); |