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authorAndrew Kurushin2004-12-22 21:04:50 +0000
committerAndrew Kurushin2004-12-22 21:04:50 +0000
commit3d9784f94d3bc6c425d3180e59d322ab715e6306 (patch)
tree1313b3b88f8a6f9341a72c4fc178dad582f924c5 /saga/ite_introproc.cpp
parentab4734dcf60d8f06786cbdd382a7a83ca962103a (diff)
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- rewriten actors action handling (now uses all original flags etc)
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263
Diffstat (limited to 'saga/ite_introproc.cpp')
-rw-r--r--saga/ite_introproc.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index 9a6dc9ea05..8af18ac39f 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -42,82 +42,82 @@ namespace Saga {
static INTRO_DIALOGUE IntroDiag[] = {
{
- CAVE_VOICE_0, "intro1a",
+ RID_CAVE_VOICE_0, "intro1a",
"We see the sky, we see the land, we see the water, "
"and we wonder: Are we the only ones?"
},
{
- CAVE_VOICE_1, "intro2a",
+ RID_CAVE_VOICE_1, "intro2a",
"Long before we came to exist, the humans ruled "
"the Earth."
},
{
- CAVE_VOICE_2, "intro3a",
+ RID_CAVE_VOICE_2, "intro3a",
"They made marvelous things, and moved whole " "mountains."
},
{
- CAVE_VOICE_3, "intro4a",
+ RID_CAVE_VOICE_3, "intro4a",
"They knew the Secret of Flight, the Secret of "
"Happiness, and other secrets beyond our imagining."
},
{
- CAVE_VOICE_4, "intro1b",
+ RID_CAVE_VOICE_4, "intro1b",
"The humans also knew the Secret of Life, "
"and they used it to give us the Four Great Gifts:"
},
{
- CAVE_VOICE_5, "intro2b",
+ RID_CAVE_VOICE_5, "intro2b",
"Thinking minds, feeling hearts, speaking "
"mouths, and reaching hands."
},
{
- CAVE_VOICE_6, "intro3b",
+ RID_CAVE_VOICE_6, "intro3b",
"We are their children."
},
{
- CAVE_VOICE_7, "intro1c",
+ RID_CAVE_VOICE_7, "intro1c",
"They taught us how to use our hands, and how " "to speak."
},
{
- CAVE_VOICE_8, "intro2c",
+ RID_CAVE_VOICE_8, "intro2c",
"They showed us the joy of using our minds."
},
{
- CAVE_VOICE_9, "intro3c",
+ RID_CAVE_VOICE_9, "intro3c",
"They loved us, and when we were ready, they "
"surely would have given us the Secret of Happiness."
},
{
- CAVE_VOICE_10, "intro1d",
+ RID_CAVE_VOICE_10, "intro1d",
"And now we see the sky, the land, and the water "
"that we are heirs to, and we wonder: why did "
"they leave?"
},
{
- CAVE_VOICE_11, "intro2d",
+ RID_CAVE_VOICE_11, "intro2d",
"Do they live still, in the stars? In the oceans "
"depths? In the wind?"
},
{
- CAVE_VOICE_12, "intro3d",
+ RID_CAVE_VOICE_12, "intro3d",
"We wonder, was their fate good or evil?"
},
{
- CAVE_VOICE_13, "intro4d",
+ RID_CAVE_VOICE_13, "intro4d",
"And will we also share the same fate one day?"
},
};
SCENE_QUEUE ITE_IntroList[] = {
- {ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
- {ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
- {ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
- {ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave3Proc, 0, SCENE_NOFADE},
- {ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave4Proc, 0, SCENE_NOFADE},
- {ITE_VALLEY_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
- {ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroTreeHouseProc, 0, SCENE_NOFADE},
- {ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFairePathProc, 0, SCENE_NOFADE},
- {ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFaireTentProc, 0, SCENE_NOFADE}
+ {RID_ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
+ {RID_ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
+ {RID_ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
+ {RID_ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave3Proc, 0, SCENE_NOFADE},
+ {RID_ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave4Proc, 0, SCENE_NOFADE},
+ {RID_ITE_VALLEY_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
+ {RID_ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroTreeHouseProc, 0, SCENE_NOFADE},
+ {RID_ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFairePathProc, 0, SCENE_NOFADE},
+ {RID_ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFaireTentProc, 0, SCENE_NOFADE}
};
int Scene::ITEStartProc() {