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authorAndrew Kurushin2005-08-06 12:20:10 +0000
committerAndrew Kurushin2005-08-06 12:20:10 +0000
commit5b4ecd206d0012fcf96e3df4eceafb69609ce3b3 (patch)
tree1f19c6eb7793c81b466bcbc7a3ea942debd82322 /saga/ite_introproc.cpp
parent005843e55bf7dc8b326d802e75e0caa35816f0de (diff)
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changeChapter -> changeScene with chapter
svn-id: r18619
Diffstat (limited to 'saga/ite_introproc.cpp')
-rw-r--r--saga/ite_introproc.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index b82d654630..ba5a1fa594 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -45,15 +45,15 @@ using Common::EN_USA;
using Common::DE_DEU;
LoadSceneParams ITE_IntroList[] = {
- {RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, false},
- {RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, false},
- {RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, false},
- {RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, false},
- {RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, false},
- {RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, false},
- {RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, false},
- {RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, false},
- {RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, false}
+ {RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, -1},
+ {RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, -1},
+ {RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, -1},
+ {RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, -1},
+ {RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, -1},
+ {RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, -1},
+ {RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, -1},
+ {RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, -1},
+ {RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, -1}
};
int Scene::ITEStartProc() {
@@ -79,6 +79,7 @@ int Scene::ITEStartProc() {
firstScene.sceneProc = NULL;
firstScene.transitionType = kTransitionFade;
firstScene.actorsEntrance = 0;
+ firstScene.chapter = -1;
_vm->_scene->queueScene(&firstScene);