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authorPaweł Kołodziejski2004-10-27 21:32:28 +0000
committerPaweł Kołodziejski2004-10-27 21:32:28 +0000
commitc7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312 (patch)
tree89634611acbd66a70597ea99b9b7d8c27a254c02 /saga/ite_introproc.cpp
parent117952430d8a64692ae01f122916f1ac52f7ca0f (diff)
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removed R_ prefix with few r_ too
svn-id: r15690
Diffstat (limited to 'saga/ite_introproc.cpp')
-rw-r--r--saga/ite_introproc.cpp294
1 files changed, 147 insertions, 147 deletions
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index 99a8971c96..adb9df7446 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -43,7 +43,7 @@
namespace Saga {
-static R_INTRO_DIALOGUE IntroDiag[] = {
+static INTRO_DIALOGUE IntroDiag[] = {
{
CAVE_VOICE_0, "intro1a",
"We see the sky, we see the land, we see the water, "
@@ -111,7 +111,7 @@ static R_INTRO_DIALOGUE IntroDiag[] = {
},
};
-R_SCENE_QUEUE ITE_IntroList[] = {
+SCENE_QUEUE ITE_IntroList[] = {
{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
@@ -127,8 +127,8 @@ int Scene::ITEStartProc() {
size_t n_introscenes;
size_t i;
- R_SCENE_QUEUE first_scene;
- R_GAME_SCENEDESC gs_desc;
+ SCENE_QUEUE first_scene;
+ GAME_SCENEDESC gs_desc;
n_introscenes = ARRAYSIZE(ITE_IntroList);
@@ -146,7 +146,7 @@ int Scene::ITEStartProc() {
_vm->_scene->queueScene(&first_scene);
- return R_SUCCESS;
+ return SUCCESS;
}
int Scene::ITEIntroRegisterLang() {
@@ -155,30 +155,30 @@ int Scene::ITEIntroRegisterLang() {
for (i = 0; i < ARRAYSIZE(IntroDiag); i++) {
if (CVAR_Register_S(IntroDiag[i].i_str,
IntroDiag[i].i_cvar_name,
- NULL, R_CVAR_CFG, R_INTRO_STRMAX) != R_SUCCESS) {
+ NULL, CVAR_CFG, INTRO_STRMAX) != SUCCESS) {
warning("Error registering intro text cvars");
- return R_FAILURE;
+ return FAILURE;
}
}
- return R_SUCCESS;
+ return SUCCESS;
}
-int Scene::SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroAnimProc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroAnimProc(param, scene_info);
}
// Handles the introductory Dreamer's Guild / NWC logo animation scene.
-int Scene::ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info) {
- R_EVENT event;
+int Scene::ITEIntroAnimProc(int param, SCENE_INFO *scene_info) {
+ EVENT event;
switch (param) {
case SCENE_BEGIN:
// Background for intro scene is the first frame of the
// intro animation; display it and set the palette
- event.type = R_ONESHOT_EVENT;
- event.code = R_BG_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = SET_PALETTE;
event.time = 0;
@@ -207,10 +207,10 @@ int Scene::ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info) {
_vm->_anim->play(0, 0);
// Queue intro music playback
- event.type = R_ONESHOT_EVENT;
- event.code = R_MUSIC_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = MUSIC_EVENT;
event.param = MUSIC_1;
- event.param2 = R_MUSIC_LOOP;
+ event.param2 = MUSIC_LOOP;
event.op = EVENT_PLAY;
event.time = 0;
@@ -226,27 +226,27 @@ int Scene::ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int Scene::SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroCave1Proc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave1Proc(param, scene_info);
}
// Handles first introductory cave painting scene
-int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
- R_EVENT event;
- R_EVENT *q_event;
+int Scene::ITEIntroCave1Proc(int param, SCENE_INFO *scene_info) {
+ EVENT event;
+ EVENT *q_event;
int event_time = 0;
int voice_len;
int voice_pad = 50;
- R_TEXTLIST_ENTRY text_entry;
- R_TEXTLIST_ENTRY *entry_p;
+ TEXTLIST_ENTRY text_entry;
+ TEXTLIST_ENTRY *entry_p;
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Begin palette cycling animation for candles
- event.type = R_ONESHOT_EVENT;
- event.code = R_PALANIM_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
@@ -265,8 +265,8 @@ int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_time;
@@ -274,8 +274,8 @@ int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
// Play voice
- event.type = R_ONESHOT_EVENT;
- event.code = R_VOICE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = IntroDiag[i].i_voice_rn;
event.time = event_time;
@@ -288,8 +288,8 @@ int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
}
// Remove text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = voice_len;
@@ -300,8 +300,8 @@ int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
}
// End scene after last dialogue over
- event.type = R_ONESHOT_EVENT;
- event.code = R_SCENE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = 0;
@@ -318,27 +318,27 @@ int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int Scene::SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroCave2Proc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave2Proc(param, scene_info);
}
// Handles second introductory cave painting scene
-int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
- R_EVENT event;
- R_EVENT *q_event;
+int Scene::ITEIntroCave2Proc(int param, SCENE_INFO *scene_info) {
+ EVENT event;
+ EVENT *q_event;
int event_time = 0;
int voice_len;
int voice_pad = 50;
- R_TEXTLIST_ENTRY text_entry;
- R_TEXTLIST_ENTRY *entry_p;
+ TEXTLIST_ENTRY text_entry;
+ TEXTLIST_ENTRY *entry_p;
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
- event.type = R_CONTINUOUS_EVENT;
- event.code = R_TRANSITION_EVENT;
+ event.type = CONTINUOUS_EVENT;
+ event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
@@ -346,8 +346,8 @@ int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
// Begin palette cycling animation for candles
- event.type = R_ONESHOT_EVENT;
- event.code = R_PALANIM_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
@@ -366,8 +366,8 @@ int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_time;
@@ -375,8 +375,8 @@ int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
// Play voice
- event.type = R_ONESHOT_EVENT;
- event.code = R_VOICE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = IntroDiag[i].i_voice_rn;
event.time = event_time;
@@ -389,8 +389,8 @@ int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
}
// Remove text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = voice_len;
@@ -401,8 +401,8 @@ int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
}
// End scene after last dialogue over
- event.type = R_ONESHOT_EVENT;
- event.code = R_SCENE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = event_time;
@@ -418,27 +418,27 @@ int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int Scene::SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroCave3Proc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave3Proc(param, scene_info);
}
// Handles third introductory cave painting scene
-int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
- R_EVENT event;
- R_EVENT *q_event;
+int Scene::ITEIntroCave3Proc(int param, SCENE_INFO *scene_info) {
+ EVENT event;
+ EVENT *q_event;
int event_time = 0;
int voice_len;
int voice_pad = 50;
- R_TEXTLIST_ENTRY text_entry;
- R_TEXTLIST_ENTRY *entry_p;
+ TEXTLIST_ENTRY text_entry;
+ TEXTLIST_ENTRY *entry_p;
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
- event.type = R_CONTINUOUS_EVENT;
- event.code = R_TRANSITION_EVENT;
+ event.type = CONTINUOUS_EVENT;
+ event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
@@ -446,8 +446,8 @@ int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
// Begin palette cycling animation for candles
- event.type = R_ONESHOT_EVENT;
- event.code = R_PALANIM_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
@@ -466,8 +466,8 @@ int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_time;
@@ -475,8 +475,8 @@ int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
// Play voice
- event.type = R_ONESHOT_EVENT;
- event.code = R_VOICE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = IntroDiag[i].i_voice_rn;
event.time = event_time;
@@ -489,8 +489,8 @@ int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
}
// Remove text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = voice_len;
@@ -501,8 +501,8 @@ int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
}
// End scene after last dialogue over
- event.type = R_ONESHOT_EVENT;
- event.code = R_SCENE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = event_time;
@@ -519,27 +519,27 @@ int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int Scene::SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroCave4Proc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave4Proc(param, scene_info);
}
// Handles fourth introductory cave painting scene
-int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
- R_EVENT event;
- R_EVENT *q_event;
+int Scene::ITEIntroCave4Proc(int param, SCENE_INFO *scene_info) {
+ EVENT event;
+ EVENT *q_event;
int event_time = 0;
int voice_len;
int voice_pad = 50;
- R_TEXTLIST_ENTRY text_entry;
- R_TEXTLIST_ENTRY *entry_p;
+ TEXTLIST_ENTRY text_entry;
+ TEXTLIST_ENTRY *entry_p;
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
- event.type = R_CONTINUOUS_EVENT;
- event.code = R_TRANSITION_EVENT;
+ event.type = CONTINUOUS_EVENT;
+ event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
@@ -547,8 +547,8 @@ int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
// Begin palette cycling animation for candles
- event.type = R_ONESHOT_EVENT;
- event.code = R_PALANIM_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
@@ -567,8 +567,8 @@ int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_time;
@@ -576,8 +576,8 @@ int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
// Play voice
- event.type = R_ONESHOT_EVENT;
- event.code = R_VOICE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = IntroDiag[i].i_voice_rn;
event.time = event_time;
@@ -590,8 +590,8 @@ int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
}
// Remove text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = voice_len;
@@ -602,8 +602,8 @@ int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
}
// End scene after last dialogue over
- event.type = R_ONESHOT_EVENT;
- event.code = R_SCENE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = event_time;
@@ -620,16 +620,16 @@ int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int Scene::SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroValleyProc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroValleyProc(param, scene_info);
}
// Handles intro title scene (valley overlook)
-int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
- R_TEXTLIST_ENTRY text_entry;
- R_TEXTLIST_ENTRY *entry_p;
- R_EVENT event;
- R_EVENT *q_event;
+int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) {
+ TEXTLIST_ENTRY text_entry;
+ TEXTLIST_ENTRY *entry_p;
+ EVENT event;
+ EVENT *q_event;
int i;
const INTRO_CREDIT credits[] = {
@@ -661,8 +661,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
// Begin ITE title theme music
_vm->_music->stop();
- event.type = R_ONESHOT_EVENT;
- event.code = R_MUSIC_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = MUSIC_EVENT;
event.param = MUSIC_2;
event.param2 = 0;
event.op = EVENT_PLAY;
@@ -671,8 +671,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
// Pause animation before logo
- event.type = R_ONESHOT_EVENT;
- event.code = R_ANIM_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = ANIM_EVENT;
event.op = EVENT_SETFLAG;
event.param = 0;
event.param2 = ANIM_PAUSE;
@@ -681,8 +681,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
// Display logo
- event.type = R_CONTINUOUS_EVENT;
- event.code = R_TRANSITION_EVENT;
+ event.type = CONTINUOUS_EVENT;
+ event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE_BGMASK;
event.time = 0;
event.duration = LOGO_DISSOLVE_DURATION;
@@ -690,8 +690,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
// Remove logo
- event.type = R_CONTINUOUS_EVENT;
- event.code = R_TRANSITION_EVENT;
+ event.type = CONTINUOUS_EVENT;
+ event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 1000;
event.duration = LOGO_DISSOLVE_DURATION;
@@ -699,8 +699,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
// Unpause animation before logo
- event.type = R_ONESHOT_EVENT;
- event.code = R_ANIM_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = ANIM_EVENT;
event.op = EVENT_CLEARFLAG;
event.param = 0;
event.param2 = ANIM_PAUSE;
@@ -708,8 +708,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
- event.type = R_ONESHOT_EVENT;
- event.code = R_ANIM_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = ANIM_EVENT;
event.op = EVENT_FRAME;
event.param = 0;
event.time = LOGO_DISSOLVE_DURATION;
@@ -730,8 +730,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_delay += credits[i].delta_time;
@@ -739,8 +739,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
// Remove text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = credits[i].duration;
@@ -749,8 +749,8 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
}
// End scene after credit display
- event.type = R_ONESHOT_EVENT;
- event.code = R_SCENE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = 1000;
@@ -766,16 +766,16 @@ int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int Scene::SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroTreeHouseProc(param, scene_info);
}
// Handles second intro credit screen (treehouse view)
-int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
- R_TEXTLIST_ENTRY text_entry;
- R_TEXTLIST_ENTRY *entry_p;
- R_EVENT event;
- R_EVENT *q_event;
+int Scene::ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info) {
+ TEXTLIST_ENTRY text_entry;
+ TEXTLIST_ENTRY *entry_p;
+ EVENT event;
+ EVENT *q_event;
int i;
@@ -812,8 +812,8 @@ int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
- event.type = R_CONTINUOUS_EVENT;
- event.code = R_TRANSITION_EVENT;
+ event.type = CONTINUOUS_EVENT;
+ event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
@@ -840,8 +840,8 @@ int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_delay += credits[i].delta_time;
@@ -849,8 +849,8 @@ int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
// Remove text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = credits[i].duration;
@@ -859,8 +859,8 @@ int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
}
// End scene after credit display
- event.type = R_ONESHOT_EVENT;
- event.code = R_SCENE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = 1000;
@@ -876,16 +876,16 @@ int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int Scene::SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroFairePathProc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroFairePathProc(param, scene_info);
}
// Handles third intro credit screen (path to puzzle tent)
-int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
- R_TEXTLIST_ENTRY text_entry;
- R_TEXTLIST_ENTRY *entry_p;
- R_EVENT event;
- R_EVENT *q_event;
+int Scene::ITEIntroFairePathProc(int param, SCENE_INFO *scene_info) {
+ TEXTLIST_ENTRY text_entry;
+ TEXTLIST_ENTRY *entry_p;
+ EVENT event;
+ EVENT *q_event;
long event_delay = 0;
int i;
@@ -925,8 +925,8 @@ int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
- event.type = R_CONTINUOUS_EVENT;
- event.code = R_TRANSITION_EVENT;
+ event.type = CONTINUOUS_EVENT;
+ event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
@@ -953,8 +953,8 @@ int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_delay += credits[i].delta_time;
@@ -962,8 +962,8 @@ int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
// Remove text
- event.type = R_ONESHOT_EVENT;
- event.code = R_TEXT_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = credits[i].duration;
@@ -972,8 +972,8 @@ int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
}
// End scene after credit display
- event.type = R_ONESHOT_EVENT;
- event.code = R_SCENE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = 1000;
@@ -989,22 +989,22 @@ int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int Scene::SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroFaireTentProc(param, scene_info);
}
// Handles fourth intro credit screen (treehouse view)
-int Scene::ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
- R_EVENT event;
- R_EVENT *q_event;
- R_EVENT *q_event_start;
+int Scene::ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info) {
+ EVENT event;
+ EVENT *q_event;
+ EVENT *q_event_start;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
- event.type = R_CONTINUOUS_EVENT;
- event.code = R_TRANSITION_EVENT;
+ event.type = CONTINUOUS_EVENT;
+ event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
@@ -1012,8 +1012,8 @@ int Scene::ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
q_event_start = _vm->_events->queue(&event);
// End scene after momentary pause
- event.type = R_ONESHOT_EVENT;
- event.code = R_SCENE_EVENT;
+ event.type = ONESHOT_EVENT;
+ event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = 5000;
q_event = _vm->_events->chain(q_event_start, &event);