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authorTorbjörn Andersson2004-10-16 07:46:04 +0000
committerTorbjörn Andersson2004-10-16 07:46:04 +0000
commit4840c16c1b40146ce4268e3599f6ab3115b51ce4 (patch)
tree7a58e69739b4f27455472f3b6b3cc75120a9a9ba /saga/music.cpp
parent4174c4b0ba9c01b66fbcdb152aaeb5f0aa4d47f5 (diff)
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Oops, forgot to remove these lines. Now all three forms of music (XMIDI,
MIDI and digitized music) use the same method to decide whether or not to loop. svn-id: r15566
Diffstat (limited to 'saga/music.cpp')
-rw-r--r--saga/music.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/saga/music.cpp b/saga/music.cpp
index 5f7d8d626a..c839717f46 100644
--- a/saga/music.cpp
+++ b/saga/music.cpp
@@ -429,9 +429,6 @@ int Music::play(uint32 music_rn, uint16 flags) {
_player->setGM(true);
parser = MidiParser::createParser_SMF();
-
- // FIXME: Is this really the case or we receive correct parameter?
- flags = _midiTableITECD[music_rn - 9].flags;
} else {
// Load XMI resource data