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authorMax Horn2004-12-27 00:27:00 +0000
committerMax Horn2004-12-27 00:27:00 +0000
commit67b311713d8f4cfcd460a9649e0075f24278a048 (patch)
treeb3cc2c445a34084ab1baa645c1ae818c44268eff /saga/music.cpp
parent6670b2969a3669ae7bda7103407e8e5e22c2916a (diff)
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Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
Diffstat (limited to 'saga/music.cpp')
-rw-r--r--saga/music.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/music.cpp b/saga/music.cpp
index 338bf09977..0b8596be0f 100644
--- a/saga/music.cpp
+++ b/saga/music.cpp
@@ -295,7 +295,7 @@ void MusicPlayer::stopMusic() {
Music::Music(SoundMixer *mixer, MidiDriver *driver, int enabled) : _mixer(mixer), _enabled(enabled), _adlib(false) {
_player = new MusicPlayer(driver);
_musicInitialized = 1;
- _mixer->setMusicVolume(ConfMan.getInt("music_volume"));
+ _mixer->setVolumeForSoundType(SoundMixer::kMusicAudioDataType, ConfMan.getInt("music_volume"));
if (_vm->_gameType == GType_ITE) {
File file;
@@ -438,7 +438,7 @@ int Music::play(uint32 music_rn, uint16 flags) {
if (audioStream) {
debug(0, "Playing digitized music");
- _mixer->playInputStream(&_musicHandle, audioStream, true);
+ _mixer->playInputStream(SoundMixer::kMusicAudioDataType, &_musicHandle, audioStream);
return SUCCESS;
}