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authorEugene Sandulenko2004-04-29 01:47:51 +0000
committerEugene Sandulenko2004-04-29 01:47:51 +0000
commitb03304c8707313f624e9280e8c0c345f117092c5 (patch)
treed34d1903b12eaa74fee50800f77fdafdfae929e7 /saga/music.cpp
parentd7835da8c7d3bc223c8b1ec84e9b0b7439dbb6fc (diff)
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Rename sysmusic.cpp to music.cpp
svn-id: r13669
Diffstat (limited to 'saga/music.cpp')
-rw-r--r--saga/music.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/saga/music.cpp b/saga/music.cpp
new file mode 100644
index 0000000000..2c230679bf
--- /dev/null
+++ b/saga/music.cpp
@@ -0,0 +1,98 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+#include "reinherit.h"
+
+#include "yslib.h"
+
+namespace Saga {
+
+static int MusicInitialized = 0;
+
+int SYSMUSIC_Init(int enabled)
+{
+ YS_IGNORE_PARAM(enabled);
+
+ if (MusicInitialized) {
+ return R_FAILURE;
+ }
+
+ MusicInitialized = 1;
+ return R_SUCCESS;
+}
+
+int SYSMUSIC_Shutdown(void)
+{
+ if (!MusicInitialized) {
+ return R_FAILURE;
+ }
+
+ MusicInitialized = 0;
+ return R_SUCCESS;
+}
+
+int SYSMUSIC_Play(ulong music_rn, uint flags)
+{
+ if (!MusicInitialized) {
+ return R_FAILURE;
+ }
+
+ YS_IGNORE_PARAM(music_rn);
+ YS_IGNORE_PARAM(flags);
+
+ return R_SUCCESS;
+
+}
+
+int SYSMUSIC_Pause(void)
+{
+ if (!MusicInitialized) {
+ return R_FAILURE;
+ }
+
+ return R_SUCCESS;
+
+}
+
+int SYSMUSIC_Resume(void)
+{
+ if (!MusicInitialized) {
+ return R_FAILURE;
+ }
+
+ return R_SUCCESS;
+
+}
+
+int SYSMUSIC_Stop(void)
+{
+
+ if (!MusicInitialized) {
+ return R_FAILURE;
+ }
+
+ return R_SUCCESS;
+
+}
+
+} // End of namespace Saga
+