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| author | Torbjörn Andersson | 2005-04-25 05:23:21 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2005-04-25 05:23:21 +0000 |
| commit | 8776150321abb1d7d5f6ceb512713583e53d605e (patch) | |
| tree | 5c95f937c2eace49b0190fa46ef0f4b03d3c4acb /saga/objectmap.cpp | |
| parent | eb3b057836ff5a88d10730ed6f9e059689364209 (diff) | |
| download | scummvm-rg350-8776150321abb1d7d5f6ceb512713583e53d605e.tar.gz scummvm-rg350-8776150321abb1d7d5f6ceb512713583e53d605e.tar.bz2 scummvm-rg350-8776150321abb1d7d5f6ceb512713583e53d605e.zip | |
Better support for "seamless" cutscenes, i.e. ones where - in theory - you
shouldn't see where the cutscene begins/ends as it's the same image as is
currently displayed by the game engine itself.
Of course, in reality you can still see the seams easily. But at least it
looks a bit beter now. I made most of this change yesterday, but it's less
hard-wired now.
svn-id: r17797
Diffstat (limited to 'saga/objectmap.cpp')
0 files changed, 0 insertions, 0 deletions
