aboutsummaryrefslogtreecommitdiff
path: root/saga/objectmap.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2005-04-25 05:23:21 +0000
committerTorbjörn Andersson2005-04-25 05:23:21 +0000
commit8776150321abb1d7d5f6ceb512713583e53d605e (patch)
tree5c95f937c2eace49b0190fa46ef0f4b03d3c4acb /saga/objectmap.cpp
parenteb3b057836ff5a88d10730ed6f9e059689364209 (diff)
downloadscummvm-rg350-8776150321abb1d7d5f6ceb512713583e53d605e.tar.gz
scummvm-rg350-8776150321abb1d7d5f6ceb512713583e53d605e.tar.bz2
scummvm-rg350-8776150321abb1d7d5f6ceb512713583e53d605e.zip
Better support for "seamless" cutscenes, i.e. ones where - in theory - you
shouldn't see where the cutscene begins/ends as it's the same image as is currently displayed by the game engine itself. Of course, in reality you can still see the seams easily. But at least it looks a bit beter now. I made most of this change yesterday, but it's less hard-wired now. svn-id: r17797
Diffstat (limited to 'saga/objectmap.cpp')
0 files changed, 0 insertions, 0 deletions