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author | Eugene Sandulenko | 2004-05-01 19:41:47 +0000 |
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committer | Eugene Sandulenko | 2004-05-01 19:41:47 +0000 |
commit | c0772498b6d2351ed2f3c2ba308d0bbda84b7cb0 (patch) | |
tree | af908b45a373cf37214320e68ab3c15280368773 /saga/render.cpp | |
parent | 78f2d348253c69180f00221caad0566a09d69345 (diff) | |
download | scummvm-rg350-c0772498b6d2351ed2f3c2ba308d0bbda84b7cb0.tar.gz scummvm-rg350-c0772498b6d2351ed2f3c2ba308d0bbda84b7cb0.tar.bz2 scummvm-rg350-c0772498b6d2351ed2f3c2ba308d0bbda84b7cb0.zip |
All graphics and input now is in OSystem.
Only timers left.
svn-id: r13723
Diffstat (limited to 'saga/render.cpp')
-rw-r--r-- | saga/render.cpp | 40 |
1 files changed, 8 insertions, 32 deletions
diff --git a/saga/render.cpp b/saga/render.cpp index f881d90b96..6cc49f9b4f 100644 --- a/saga/render.cpp +++ b/saga/render.cpp @@ -22,14 +22,12 @@ */ // Main rendering loop - +#include "saga.h" #include "reinherit.h" #include "systimer.h" #include "yslib.h" -#include <SDL.h> - #include "actor_mod.h" #include "console_mod.h" #include "cvar_mod.h" @@ -50,6 +48,7 @@ namespace Saga { static R_RENDER_MODULE RenderModule; +static OSystem *_system; const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore."; @@ -65,25 +64,15 @@ int RENDER_Register() { return R_SUCCESS; } -int RENDER_Init() { +int RENDER_Init(OSystem *system) { R_GAME_DISPLAYINFO disp_info; - R_SYSGFX_INIT gfx_init; int result; int tmp_w, tmp_h, tmp_bytepp; // Initialize system graphics GAME_GetDisplayInfo(&disp_info); - gfx_init.backbuf_bpp = 8; // all games are 8 bpp so far - gfx_init.backbuf_w = disp_info.logical_w; - gfx_init.backbuf_h = disp_info.logical_h; - - gfx_init.screen_bpp = 8; - - gfx_init.screen_w = disp_info.logical_w; - gfx_init.screen_h = disp_info.logical_h; - - if (SYSGFX_Init(&gfx_init) != R_SUCCESS) { + if (SYSGFX_Init(system, disp_info.logical_w, disp_info.logical_h) != R_SUCCESS) { return R_FAILURE; } @@ -118,7 +107,6 @@ int RENDER_Init() { RenderModule.r_tmp_buf_w = tmp_w; RenderModule.r_tmp_buf_h = tmp_h; - RenderModule.r_screen_surface = SYSGFX_GetScreenSurface(); RenderModule.r_backbuf_surface = SYSGFX_GetBackBuffer(); // Initialize cursor state @@ -126,15 +114,14 @@ int RENDER_Init() { SYSINPUT_HideMouse(); } + _system = system; RenderModule.initialized = 1; return R_SUCCESS; } int RENDER_DrawScene() { - R_SURFACE *screen_surface; R_SURFACE *backbuf_surface; - R_SURFACE *display_surface; R_GAME_DISPLAYINFO disp_info; R_SCENE_INFO scene_info; SCENE_BGINFO bg_info; @@ -150,7 +137,6 @@ int RENDER_DrawScene() { RenderModule.r_framecount++; - screen_surface = RenderModule.r_screen_surface; backbuf_surface = RenderModule.r_backbuf_surface; // Get mouse coordinates @@ -222,20 +208,10 @@ int RENDER_DrawScene() { // Draw console CON_Draw(backbuf_surface); - // Display the current frame - display_surface = backbuf_surface; - - SYSGFX_LockSurface(screen_surface); - SYSGFX_LockSurface(display_surface); - - GFX_SimpleBlit(screen_surface, display_surface); - - SYSGFX_UnlockSurface(display_surface); - SYSGFX_UnlockSurface(screen_surface); - - // FIXME - SDL_UpdateRect((SDL_Surface *)screen_surface->impl_src, 0, 0, 0, 0); + _system->copyRectToScreen(backbuf_surface->buf, backbuf_surface->buf_w, 0, 0, + backbuf_surface->buf_w, backbuf_surface->buf_h); + _system->updateScreen(); return R_SUCCESS; } |