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authorEugene Sandulenko2004-08-01 00:03:45 +0000
committerEugene Sandulenko2004-08-01 00:03:45 +0000
commitd530fc76961ee75e68179a40e5282cb0efa2954f (patch)
treef9d800265457f303850810fc1f2820957628ae9f /saga/render.cpp
parent7f5f1c141810ae83350bfcbafa24632a88363aca (diff)
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Objectize actionmap.cpp
svn-id: r14399
Diffstat (limited to 'saga/render.cpp')
-rw-r--r--saga/render.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/saga/render.cpp b/saga/render.cpp
index 50c84866a0..6e5f974f50 100644
--- a/saga/render.cpp
+++ b/saga/render.cpp
@@ -37,7 +37,7 @@
#include "sprite_mod.h"
#include "text_mod.h"
-#include "actionmap_mod.h"
+#include "actionmap.h"
#include "objectmap_mod.h"
#include "render.h"
@@ -50,7 +50,7 @@ int Render::reg(void) {
return R_SUCCESS;
}
-Render::Render(OSystem *system) : _system(system), _initialized(false) {
+Render::Render(SagaEngine *vm, OSystem *system) : _vm(vm), _system(system), _initialized(false) {
R_GAME_DISPLAYINFO disp_info;
int tmp_w, tmp_h, tmp_bytepp;
@@ -136,7 +136,7 @@ int Render::drawScene() {
// Display scene maps, if applicable
if (getFlags() & RF_OBJECTMAP_TEST) {
OBJECTMAP_Draw(backbuf_surface, &mouse_pt, GFX_GetWhite(), GFX_GetBlack());
- ACTIONMAP_Draw(backbuf_surface, GFX_MatchColor(R_RGB_RED));
+ _vm->_actionMap->draw(backbuf_surface, GFX_MatchColor(R_RGB_RED));
}
// Draw queued actors