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author | Torbjörn Andersson | 2005-09-24 19:29:55 +0000 |
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committer | Torbjörn Andersson | 2005-09-24 19:29:55 +0000 |
commit | 898ddaf04bec6b1215a0bf6db699e772883b2c2e (patch) | |
tree | c57967058ede8b766a5f612d9205215f73eed4e6 /saga/render.h | |
parent | ddc0c536b28ee60cebe8a35bcf17f03a0cc5c54f (diff) | |
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The IHNM intro animations run now, albeit in a slightly buggy fashion:
The intro runs a whole series of animations. Each of these use animation
slot 0, like the original. Currently this means we leak a bit of memory for
each new animation.
More noticeably, we have no way of cancelling outstanding animation events,
so unless the animations finish on their own - as some of them do - the
events will just pile up, causing the animations to run faster and faster.
I don't know if implementing the remaining cutaway opcodes will fix this
automagically, or if we need to re-think our approach...
svn-id: r18878
Diffstat (limited to 'saga/render.h')
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