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authorEugene Sandulenko2004-04-12 21:40:49 +0000
committerEugene Sandulenko2004-04-12 21:40:49 +0000
commitf3d340fb0ce72b9db59b8c701153bc82b595f75e (patch)
treebf250cf3a1e6aee35c7f40d766994b0c2c188e5c /saga/render.h
parent0a0a0c7b0609d8774cef849e7511e7b21d12c5db (diff)
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WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+/*
+ Description:
+
+ Main rendering loop - private header
+
+ Notes:
+*/
+
+#ifndef SAGA_RENDER_H_
+#define SAGA_RENDER_H_
+
+namespace Saga {
+
+/* Render module CVAR defaults */
+#define R_FULLSCREEN_DEFAULT 0
+#define R_DOUBLERES_DEFAULT 1
+#define R_HICOLOR_DEFAULT 1
+#define R_SOFTCURSOR_DEFAULT 1
+
+#define R_DOUBLE_RESLIMIT 320
+
+#define R_PAUSEGAME_MSG "PAWS GAME"
+
+typedef struct R_RENDER_MODULE_tag {
+
+ int initialized;
+
+ /* Init cvars */
+ int r_fullscreen;
+ int r_doubleres;
+ int r_hicolor;
+ int r_softcursor;
+
+ /* Module data */
+ R_SURFACE *r_screen_surface;
+ R_SURFACE *r_display_surface;
+ R_SURFACE *r_backbuf_surface;
+
+ uchar *r_bg_buf;
+ int r_bg_buf_w;
+ int r_bg_buf_h;
+
+ uchar *r_tmp_buf;
+ int r_tmp_buf_w;
+ int r_tmp_buf_h;
+
+ R_SYSTIMER *r_fps_timer;
+ R_SPRITELIST *r_test_sprite;
+
+ unsigned int r_fps;
+ unsigned int r_framecount;
+
+ unsigned int r_flags;
+ int r_mode;
+
+} R_RENDER_MODULE;
+
+void RENDER_FpsTimer(unsigned long interval, void *param);
+
+} // End of namespace Saga
+
+#endif /* SAGA_RENDER_H_ */