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authorTorbjörn Andersson2004-10-19 18:11:50 +0000
committerTorbjörn Andersson2004-10-19 18:11:50 +0000
commit20e57d8bd59e906264d2dbf285638a86a761a933 (patch)
tree8e44dd97a89a7fdf5308eb6de1c1f72ec48bca8e /saga/resnames.h
parent82b6902b5661b6b9832d39ae33627bc964cccf34 (diff)
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Cleanup. No need to have a lookup table for something that can be expressed
by simple arithmetics. svn-id: r15615
Diffstat (limited to 'saga/resnames.h')
-rw-r--r--saga/resnames.h30
1 files changed, 3 insertions, 27 deletions
diff --git a/saga/resnames.h b/saga/resnames.h
index ceea4ff14a..3922267255 100644
--- a/saga/resnames.h
+++ b/saga/resnames.h
@@ -102,36 +102,12 @@ namespace Saga {
#define CAVE_VOICE_12 12
#define CAVE_VOICE_13 13
-// TODO: I have no idea why the music IDs start at 9 and the sound IDs at 14.
-// We should probably just renumber them.
-
// MUSIC
#define MUSIC_1 9
#define MUSIC_2 10
-#define MUSIC_3 11
-#define MUSIC_4 12
-#define MUSIC_5 13
-#define MUSIC_6 14
-#define MUSIC_7 15
-#define MUSIC_8 16
-#define MUSIC_9 17
-#define MUSIC_10 18
-#define MUSIC_11 19
-#define MUSIC_12 20
-#define MUSIC_13 21
-#define MUSIC_14 22
-#define MUSIC_15 23
-#define MUSIC_16 24
-#define MUSIC_17 25
-#define MUSIC_18 26
-#define MUSIC_19 27
-#define MUSIC_20 28
-#define MUSIC_21 29
-#define MUSIC_22 30
-#define MUSIC_23 31
-#define MUSIC_24 32
-#define MUSIC_25 33
-#define MUSIC_26 34
+
+// TODO: If the sound effects are numbered sequentially, we don't really need
+// these constants. But for now they might be useful for debugging.
// SOUND EFFECTS