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author | Eugene Sandulenko | 2005-01-17 18:49:00 +0000 |
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committer | Eugene Sandulenko | 2005-01-17 18:49:00 +0000 |
commit | 5200b8f1fa8df767cc74bc7df0f2429a6d984624 (patch) | |
tree | 3b92b21dcd8a1daa8fa73df24017896b39ed1c05 /saga/resnames.h | |
parent | 32117397288624adb700dfdb6c6e71bbc5993cc5 (diff) | |
download | scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.tar.gz scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.tar.bz2 scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.zip |
o Proper implementation of sfPlaySound() which knows about CD<->floppy
difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.
svn-id: r16586
Diffstat (limited to 'saga/resnames.h')
-rw-r--r-- | saga/resnames.h | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/saga/resnames.h b/saga/resnames.h index 9767b906b5..f3723c989a 100644 --- a/saga/resnames.h +++ b/saga/resnames.h @@ -172,26 +172,27 @@ namespace Saga { #define FX_DOOR_OPEN_2 53 #define FX_JAIL_DOOR 54 #define FX_KILN_FIRE 55 +#define FX_DUMMY 56 // These are only in the CD version -#define FX_CROWD_01 56 -#define FX_CROWD_02 57 -#define FX_CROWD_03 58 -#define FX_CROWD_04 59 -#define FX_CROWD_05 60 -#define FX_CROWD_06 61 -#define FX_CROWD_07 62 -#define FX_CROWD_08 63 -#define FX_CROWD_09 64 -#define FX_CROWD_10 65 -#define FX_CROWD_11 66 -#define FX_CROWD_12 67 -#define FX_CROWD_13 68 -#define FX_CROWD_14 69 -#define FX_CROWD_15 70 -#define FX_CROWD_16 71 -#define FX_CROWD_17 72 +#define FX_CROWD_01 57 +#define FX_CROWD_02 58 +#define FX_CROWD_03 59 +#define FX_CROWD_04 60 +#define FX_CROWD_05 61 +#define FX_CROWD_06 62 +#define FX_CROWD_07 63 +#define FX_CROWD_08 64 +#define FX_CROWD_09 65 +#define FX_CROWD_10 66 +#define FX_CROWD_11 67 +#define FX_CROWD_12 68 +#define FX_CROWD_13 69 +#define FX_CROWD_14 70 +#define FX_CROWD_15 71 +#define FX_CROWD_16 72 +#define FX_CROWD_17 73 } // End of namespace Saga |