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author | Andrew Kurushin | 2005-01-13 22:42:49 +0000 |
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committer | Andrew Kurushin | 2005-01-13 22:42:49 +0000 |
commit | 326dd0c2553db220283cda1403c77bc0870f7451 (patch) | |
tree | ed32eec8ad09f04ae4b820e1692b53a58983f1b4 /saga/saga.cpp | |
parent | e97c689f8bcbc925c02196b0596e9749a2533e88 (diff) | |
download | scummvm-rg350-326dd0c2553db220283cda1403c77bc0870f7451.tar.gz scummvm-rg350-326dd0c2553db220283cda1403c77bc0870f7451.tar.bz2 scummvm-rg350-326dd0c2553db220283cda1403c77bc0870f7451.zip |
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc
- added comments and some fields to GameDisplayInfo
svn-id: r16554
Diffstat (limited to 'saga/saga.cpp')
-rw-r--r-- | saga/saga.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/saga/saga.cpp b/saga/saga.cpp index 58ebbd7862..bd7a68db4b 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -60,6 +60,48 @@ static const GameSettings saga_games[] = { {0, 0, 0} }; +static const char *englishTextStrings[] = { + "Walk to", + "Look At", + "Pick Up", + "Talk to", + "Open", + "Close", + "Use", + "Give", + "Options", + "Test", + "Demo", + "Help", + "Quit Game", + "Fast", + "Slow", + "On", + "Off", + "Continue Playing", + "Load", + "Save", + "Game Options", + "Reading Speed", + "Music", + "Sound", + "Cancel", + "Quit", + "OK", + "Mid", + "Click", + "10%", + "20%", + "30%", + "40%", + "50%", + "60%", + "70%", + "80%", + "90%", + "Max" +}; + GameList Engine_SAGA_gameList() { GameList games; const GameSettings *g = saga_games; @@ -333,4 +375,9 @@ const char *SagaEngine::getObjectName(uint16 objectId) { return NULL; } +const char *SagaEngine::getTextString(int textStringId) { + + return englishTextStrings[textStringId]; //TODO: i18n +} + } // End of namespace Saga |