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author | Andrew Kurushin | 2004-12-22 21:04:50 +0000 |
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committer | Andrew Kurushin | 2004-12-22 21:04:50 +0000 |
commit | 3d9784f94d3bc6c425d3180e59d322ab715e6306 (patch) | |
tree | 1313b3b88f8a6f9341a72c4fc178dad582f924c5 /saga/saga.cpp | |
parent | ab4734dcf60d8f06786cbdd382a7a83ca962103a (diff) | |
download | scummvm-rg350-3d9784f94d3bc6c425d3180e59d322ab715e6306.tar.gz scummvm-rg350-3d9784f94d3bc6c425d3180e59d322ab715e6306.tar.bz2 scummvm-rg350-3d9784f94d3bc6c425d3180e59d322ab715e6306.zip |
- rewriten actors action handling (now uses all original flags etc)
- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix
- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate
svn-id: r16263
Diffstat (limited to 'saga/saga.cpp')
-rw-r--r-- | saga/saga.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/saga/saga.cpp b/saga/saga.cpp index 25680a7383..c22e38eb19 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -45,7 +45,6 @@ #include "saga/isomap.h" #include "saga/script.h" #include "saga/scene.h" -#include "saga/sdata.h" #include "saga/sndres.h" #include "saga/sprite.h" #include "saga/sound.h" @@ -151,7 +150,6 @@ int SagaEngine::init(GameDetector &detector) { _sprite = new Sprite(this); _anim = new Anim(this); _script = new Script(); - _sdata = new SData(); _interface = new Interface(this); // requires script module _actor = new Actor(this); _palanim = new PalAnim(this); @@ -218,7 +216,7 @@ int SagaEngine::go() { _previousTicks = _system->getMillis(); - _sprite->loadList(ITE_MAIN_SPRITES, &_mainSprites); + _sprite->loadList(RID_ITE_MAIN_SPRITES, &_mainSprites); // Begin Main Engine Loop @@ -270,7 +268,6 @@ void SagaEngine::shutdown() { delete _render; delete _isoMap; delete _sndRes; - delete _sdata; // Shutdown system modules */ delete _music; delete _sound; |