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author | Eugene Sandulenko | 2005-01-17 18:49:00 +0000 |
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committer | Eugene Sandulenko | 2005-01-17 18:49:00 +0000 |
commit | 5200b8f1fa8df767cc74bc7df0f2429a6d984624 (patch) | |
tree | 3b92b21dcd8a1daa8fa73df24017896b39ed1c05 /saga/saga.h | |
parent | 32117397288624adb700dfdb6c6e71bbc5993cc5 (diff) | |
download | scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.tar.gz scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.tar.bz2 scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.zip |
o Proper implementation of sfPlaySound() which knows about CD<->floppy
difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.
svn-id: r16586
Diffstat (limited to 'saga/saga.h')
-rw-r--r-- | saga/saga.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/saga.h b/saga/saga.h index bde42bc1d7..7f17aa2e5d 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -271,7 +271,8 @@ enum GameFeatures { GF_BIG_ENDIAN_DATA = 1 << 1, GF_MAC_RESOURCES = 1 << 2, GF_LANG_DE = 1 << 3, - GF_WYRMKEEP = 1 << 4 + GF_WYRMKEEP = 1 << 4, + GF_CD_FX = 1 << 5 }; struct GameSoundInfo { |