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authorEugene Sandulenko2005-01-17 18:49:00 +0000
committerEugene Sandulenko2005-01-17 18:49:00 +0000
commit5200b8f1fa8df767cc74bc7df0f2429a6d984624 (patch)
tree3b92b21dcd8a1daa8fa73df24017896b39ed1c05 /saga/saga.h
parent32117397288624adb700dfdb6c6e71bbc5993cc5 (diff)
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o Proper implementation of sfPlaySound() which knows about CD<->floppy
difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586
Diffstat (limited to 'saga/saga.h')
-rw-r--r--saga/saga.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/saga.h b/saga/saga.h
index bde42bc1d7..7f17aa2e5d 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -271,7 +271,8 @@ enum GameFeatures {
GF_BIG_ENDIAN_DATA = 1 << 1,
GF_MAC_RESOURCES = 1 << 2,
GF_LANG_DE = 1 << 3,
- GF_WYRMKEEP = 1 << 4
+ GF_WYRMKEEP = 1 << 4,
+ GF_CD_FX = 1 << 5
};
struct GameSoundInfo {