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authorEugene Sandulenko2004-10-08 01:22:39 +0000
committerEugene Sandulenko2004-10-08 01:22:39 +0000
commit94d9a2149b8b757ed36cb0f315cd281d1447d1a0 (patch)
treea01681619e95b1125ec5488176c75a8b1329b9cd /saga/saga.h
parent0850dbdaf2ad79cf296f79a001b4b60e82f481cd (diff)
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Implement scene change via exits. You still cannot leave first scene
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
Diffstat (limited to 'saga/saga.h')
-rw-r--r--saga/saga.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/saga/saga.h b/saga/saga.h
index d5c906917c..e1fd36763e 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -78,6 +78,11 @@ enum SAGAGameId {
GID_IHNM
};
+struct R_CLICKAREA {
+ int n_points;
+ Point *points;
+};
+
class SagaEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);