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authorEugene Sandulenko2005-01-14 01:17:34 +0000
committerEugene Sandulenko2005-01-14 01:17:34 +0000
commitccacf6f82e5c5e112ef165d45233359d8a654407 (patch)
tree2df9f49bb5f44a6e0d01a6cfa56bf68bbfc317ee /saga/saga.h
parent211ec4c32a779ab6a234a64e33eaedd3c64b9822 (diff)
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o Added support for German ITE. There are also Puzzle-related messages
hardcoded, but I'll save that for later :) o Eliminated all leftovers of previous language loader. If you'll spot another one, just remove it silently. svn-id: r16556
Diffstat (limited to 'saga/saga.h')
-rw-r--r--saga/saga.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/saga/saga.h b/saga/saga.h
index e1ac0a17cf..be0bc3f0e2 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -60,10 +60,6 @@ class Console;
class Events;
class PalAnim;
-#define GAME_LANGSTR_LIMIT 3
-#define GAME_ITE_LANG_PREFIX "ite_"
-#define GAME_LANG_EXT "lng"
-
#define MIN_IMG_RLECODE 3
#define MODEX_SCANLINE_LIMIT 200
@@ -462,7 +458,6 @@ public:
Point _mousePos;
bool _quit;
- char _gameLanguage[GAME_LANGSTR_LIMIT];
RSCFILE_CONTEXT **_gameFileContexts;
//current game description
@@ -497,7 +492,6 @@ public:
const char *getTextString(int textStringId);
private:
- int loadLanguage(void);
int loadGame(int gameNumber);
};