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author | Eugene Sandulenko | 2005-01-04 17:15:53 +0000 |
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committer | Eugene Sandulenko | 2005-01-04 17:15:53 +0000 |
commit | dee9b3bd870843d197678b8f6bc44b46561c5778 (patch) | |
tree | 687ab94f3ffb806be3b0cc2fbcb483fd29456e89 /saga/saga.h | |
parent | cceee73b851975435ca3bb2a342680fd6aac2321 (diff) | |
download | scummvm-rg350-dee9b3bd870843d197678b8f6bc44b46561c5778.tar.gz scummvm-rg350-dee9b3bd870843d197678b8f6bc44b46561c5778.tar.bz2 scummvm-rg350-dee9b3bd870843d197678b8f6bc44b46561c5778.zip |
o Fix regression with Win32 CD ITE at wyrmkeep logo
o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
as other stuff breaks intro due to incompleteness.
svn-id: r16425
Diffstat (limited to 'saga/saga.h')
-rw-r--r-- | saga/saga.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/saga/saga.h b/saga/saga.h index 942dd06c85..fe3fe496f4 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -139,24 +139,24 @@ enum GAME_IDS { GID_ITE_DISK_DE, GID_ITE_AMIGACD_DE, // TODO GID_ITE_OLDMAC_DE, // TODO - GID_ITE_AMIGA_FL_DE, + GID_ITE_AMIGA_FL_DE,// TODO GID_ITE_CD_DE, // don't have it - GID_ITE_AMIGA_AGA_DEMO, - GID_ITE_AMIGA_ECS_DEMO, + GID_ITE_AMIGA_AGA_DEMO, // TODO + GID_ITE_AMIGA_ECS_DEMO, // TODO GID_IHNM_DEMO, GID_IHNM_CD }; enum GAME_FILETYPES { - GAME_RESOURCEFILE = 0x01, - GAME_SCRIPTFILE = 0x02, - GAME_SOUNDFILE = 0x04, - GAME_VOICEFILE = 0x08, - GAME_DEMOFILE = 0x10, - GAME_MUSICFILE = 0x20, - GAME_MUSICFILE_GM = 0x40, - GAME_MUSICFILE_FM = 0x80 + GAME_RESOURCEFILE = 1 << 0, + GAME_SCRIPTFILE = 1 << 1, + GAME_SOUNDFILE = 1 << 2, + GAME_VOICEFILE = 1 << 3, + GAME_DEMOFILE = 1 << 4, + GAME_MUSICFILE = 1 << 5, + GAME_MUSICFILE_GM = 1 << 6, + GAME_MUSICFILE_FM = 1 << 7 }; enum GAME_SOUNDINFO_TYPES { @@ -177,11 +177,11 @@ enum GAME_FONT_IDS { }; enum GAME_FEATURES { - GF_VOX_VOICES = 1, - GF_BIG_ENDIAN_DATA = 2, - GF_MAC_RESOURCES = 4, - GF_LANG_DE = 8, - GF_WYRMKEEP = 16 + GF_VOX_VOICES = 1 << 0, + GF_BIG_ENDIAN_DATA = 1 << 1, + GF_MAC_RESOURCES = 1 << 2, + GF_LANG_DE = 1 << 3, + GF_WYRMKEEP = 1 << 4 }; struct GAME_DISPLAYINFO { |