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authorEugene Sandulenko2005-01-04 17:15:53 +0000
committerEugene Sandulenko2005-01-04 17:15:53 +0000
commitdee9b3bd870843d197678b8f6bc44b46561c5778 (patch)
tree687ab94f3ffb806be3b0cc2fbcb483fd29456e89 /saga/saga.h
parentcceee73b851975435ca3bb2a342680fd6aac2321 (diff)
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o Fix regression with Win32 CD ITE at wyrmkeep logo
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425
Diffstat (limited to 'saga/saga.h')
-rw-r--r--saga/saga.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/saga/saga.h b/saga/saga.h
index 942dd06c85..fe3fe496f4 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -139,24 +139,24 @@ enum GAME_IDS {
GID_ITE_DISK_DE,
GID_ITE_AMIGACD_DE, // TODO
GID_ITE_OLDMAC_DE, // TODO
- GID_ITE_AMIGA_FL_DE,
+ GID_ITE_AMIGA_FL_DE,// TODO
GID_ITE_CD_DE, // don't have it
- GID_ITE_AMIGA_AGA_DEMO,
- GID_ITE_AMIGA_ECS_DEMO,
+ GID_ITE_AMIGA_AGA_DEMO, // TODO
+ GID_ITE_AMIGA_ECS_DEMO, // TODO
GID_IHNM_DEMO,
GID_IHNM_CD
};
enum GAME_FILETYPES {
- GAME_RESOURCEFILE = 0x01,
- GAME_SCRIPTFILE = 0x02,
- GAME_SOUNDFILE = 0x04,
- GAME_VOICEFILE = 0x08,
- GAME_DEMOFILE = 0x10,
- GAME_MUSICFILE = 0x20,
- GAME_MUSICFILE_GM = 0x40,
- GAME_MUSICFILE_FM = 0x80
+ GAME_RESOURCEFILE = 1 << 0,
+ GAME_SCRIPTFILE = 1 << 1,
+ GAME_SOUNDFILE = 1 << 2,
+ GAME_VOICEFILE = 1 << 3,
+ GAME_DEMOFILE = 1 << 4,
+ GAME_MUSICFILE = 1 << 5,
+ GAME_MUSICFILE_GM = 1 << 6,
+ GAME_MUSICFILE_FM = 1 << 7
};
enum GAME_SOUNDINFO_TYPES {
@@ -177,11 +177,11 @@ enum GAME_FONT_IDS {
};
enum GAME_FEATURES {
- GF_VOX_VOICES = 1,
- GF_BIG_ENDIAN_DATA = 2,
- GF_MAC_RESOURCES = 4,
- GF_LANG_DE = 8,
- GF_WYRMKEEP = 16
+ GF_VOX_VOICES = 1 << 0,
+ GF_BIG_ENDIAN_DATA = 1 << 1,
+ GF_MAC_RESOURCES = 1 << 2,
+ GF_LANG_DE = 1 << 3,
+ GF_WYRMKEEP = 1 << 4
};
struct GAME_DISPLAYINFO {