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author | Andrew Kurushin | 2005-01-15 23:46:43 +0000 |
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committer | Andrew Kurushin | 2005-01-15 23:46:43 +0000 |
commit | fe424ed5ae36b0ac99d0f17ad563b57bed69cec5 (patch) | |
tree | 559ba1dc29110b013bcc1f983bbfeac6a2c403bd /saga/saga.h | |
parent | aa9debccec0c30f32f63957c9f6465afadb56f84 (diff) | |
download | scummvm-rg350-fe424ed5ae36b0ac99d0f17ad563b57bed69cec5.tar.gz scummvm-rg350-fe424ed5ae36b0ac99d0f17ad563b57bed69cec5.tar.bz2 scummvm-rg350-fe424ed5ae36b0ac99d0f17ad563b57bed69cec5.zip |
- added partial scene change by actor's walking (todo:entrance should be supported)
svn-id: r16568
Diffstat (limited to 'saga/saga.h')
-rw-r--r-- | saga/saga.h | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/saga/saga.h b/saga/saga.h index 02922eb709..bde42bc1d7 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -122,11 +122,21 @@ enum HitZoneFlags { // in the specified direction, and the actual specified effect of // the zone will be delayed until the actor leaves the zone. kHitZoneAutoWalk = (1 << 2), + + // When set on a hit zone, this causes the character not to walk + // to the object (but they will look at it). + kHitZoneNoWalk = (1 << 2), // zone activates only when character stops walking - kHitZoneTerminus = (1 << 3) + kHitZoneTerminus = (1 << 3), + + // Hit zones only - when the zone is clicked on it projects the + // click point downwards from the middle of the zone until it + // reaches the lowest point in the zone. + kHitZoneProject = (1 << 3) }; + enum PanelButtonType { kPanelButtonVerb = 0, kPanelButtonArrow = 1 |