aboutsummaryrefslogtreecommitdiff
path: root/saga/saga.h
diff options
context:
space:
mode:
authorAndrew Kurushin2005-01-15 23:46:43 +0000
committerAndrew Kurushin2005-01-15 23:46:43 +0000
commitfe424ed5ae36b0ac99d0f17ad563b57bed69cec5 (patch)
tree559ba1dc29110b013bcc1f983bbfeac6a2c403bd /saga/saga.h
parentaa9debccec0c30f32f63957c9f6465afadb56f84 (diff)
downloadscummvm-rg350-fe424ed5ae36b0ac99d0f17ad563b57bed69cec5.tar.gz
scummvm-rg350-fe424ed5ae36b0ac99d0f17ad563b57bed69cec5.tar.bz2
scummvm-rg350-fe424ed5ae36b0ac99d0f17ad563b57bed69cec5.zip
- added partial scene change by actor's walking (todo:entrance should be supported)
svn-id: r16568
Diffstat (limited to 'saga/saga.h')
-rw-r--r--saga/saga.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/saga/saga.h b/saga/saga.h
index 02922eb709..bde42bc1d7 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -122,11 +122,21 @@ enum HitZoneFlags {
// in the specified direction, and the actual specified effect of
// the zone will be delayed until the actor leaves the zone.
kHitZoneAutoWalk = (1 << 2),
+
+ // When set on a hit zone, this causes the character not to walk
+ // to the object (but they will look at it).
+ kHitZoneNoWalk = (1 << 2),
// zone activates only when character stops walking
- kHitZoneTerminus = (1 << 3)
+ kHitZoneTerminus = (1 << 3),
+
+ // Hit zones only - when the zone is clicked on it projects the
+ // click point downwards from the middle of the zone until it
+ // reaches the lowest point in the zone.
+ kHitZoneProject = (1 << 3)
};
+
enum PanelButtonType {
kPanelButtonVerb = 0,
kPanelButtonArrow = 1