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author | Andrew Kurushin | 2004-12-18 16:08:59 +0000 |
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committer | Andrew Kurushin | 2004-12-18 16:08:59 +0000 |
commit | 1724d009628f169ccb9bbfc94bd72e5301169fc8 (patch) | |
tree | 7da64f4c668df500a3f26fb663d5376149440cb2 /saga/scene.cpp | |
parent | c195ae0e74fee2d7e22b8df68eae20073abd139b (diff) | |
download | scummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.tar.gz scummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.tar.bz2 scummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.zip |
sprite loading fix in win demo
svn-id: r16119
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r-- | saga/scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp index 6b81fa16fe..53362bcc79 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -232,7 +232,7 @@ int Scene::nextScene() { scene_qdat = queueIterator.operator->(); assert(scene_qdat != NULL); - loadScene(RSC_ConvertID(scene_qdat->scene_n), scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc, scene_qdat->fadeType); + loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc, scene_qdat->fadeType); return SUCCESS; } |