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author | Torbjörn Andersson | 2004-10-21 06:49:11 +0000 |
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committer | Torbjörn Andersson | 2004-10-21 06:49:11 +0000 |
commit | 1e062a6d8980d845f058b2782798d4c6e608c54f (patch) | |
tree | eccfe2f4cac40b97f45521598cba83f5278b0854 /saga/scene.cpp | |
parent | ed089f7f389e64ddccd751d1d4e30f81c445497e (diff) | |
download | scummvm-rg350-1e062a6d8980d845f058b2782798d4c6e608c54f.tar.gz scummvm-rg350-1e062a6d8980d845f058b2782798d4c6e608c54f.tar.bz2 scummvm-rg350-1e062a6d8980d845f058b2782798d4c6e608c54f.zip |
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
numerous animation glitches, it's looking almost like the real thing now.
It's no longer possible to walk away during the intro. This should provide
a great incentive to implement the "Escape" feature. ;-)
svn-id: r15626
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r-- | saga/scene.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp index e104b8e7f4..cd581d055f 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -30,6 +30,7 @@ #include "saga/animation.h" #include "saga/console.h" #include "saga/cvar_mod.h" +#include "saga/interface.h" #include "saga/events.h" #include "saga/actionmap.h" #include "saga/isomap.h" @@ -789,7 +790,7 @@ int Scene::processSceneResources() { warning("Scene::ProcessSceneResources(): Loading scene entries is not implemented"); break; case SAGA_FACES: - warning("Scene::ProcessSceneResources(): Loading scene faces is not implemented"); + _vm->_interface->loadScenePortraits(_resList[i].res_number); break; default: warning("Scene::ProcessSceneResources(): Encountered unknown resource type: %d", _resList[i].res_type); |